[Freeciv-Dev] [bug #17167] SDL client help system entry point

2016-02-07 Thread Marko Lindqvist
Update of bug #17167 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #2: Patch. As there's no other clear entry point for the help system as its implemented, this now o

[Freeciv-Dev] [patch #3464] Make it possible to use database.lua from srcdir in --enable-debug builds

2016-02-07 Thread Marko Lindqvist
Update of patch #3464 (project freeciv): Status: In Progress => Done Planned Release: => 2.6.0, 3.0.0 ___ Follow-up Comment #3: - Updated against

[Freeciv-Dev] [patch #6929] database.lua out of data/

2016-02-07 Thread Marko Lindqvist
URL: Summary: database.lua out of data/ Project: Freeciv Submitted by: cazfi Submitted on: Mon 08 Feb 2016 04:43:41 AM EET Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [bug #24077] configure error messages could be more helpful when trying to build freeciv-mp-gtk3 without gtk3 dependencies

2016-02-07 Thread Marko Lindqvist
Update of bug #24077 (project freeciv): Status:None => Ready For Test Planned Release: 2.5.4, 2.6.0, 3.0.0 => 2.6.0, 3.0.0 ___ Follow-up Comment #3: The error message t

[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2016-02-07 Thread Marko Lindqvist
Update of bug #24094 (project freeciv): Status:None => In Progress ___ Follow-up Comment #3: Attached patch should work for S2_5 and S2_6, but TRUNK would need something completely differen

[Freeciv-Dev] [bug #24219] Supplied tilesets have unused entries

2016-02-07 Thread Marko Lindqvist
Update of bug #24219 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Fix for all the cases in S2_5. Later branches have not been checked against additional cases, bu

[Freeciv-Dev] [bug #24239] Terrain & tile 'graphic' documentation comments not correct

2016-02-07 Thread Marko Lindqvist
Update of bug #24239 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Patch with the comment corrections. (file #26636, file #26637, file #26638) ___

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-07 Thread Christian Knoke
Update of bug #24318 (project freeciv): Planned Release: 2.5.x => 2.5.1+ ___ Follow-up Comment #4: 1) This is GTK3. Haven't played GTK2 for months 2) Some games have been experimental, not most

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-07 Thread Marko Lindqvist
Update of bug #24318 (project freeciv): Planned Release: 2.5.1+ => 2.5.x ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #6928] Support for server to store cumulative count of client gui types to the database

2016-02-07 Thread Marko Lindqvist
URL: Summary: Support for server to store cumulative count of client gui types to the database Project: Freeciv Submitted by: cazfi Submitted on: Mon 08 Feb 2016 12:29:07 AM EET Category: None

[Freeciv-Dev] [bug #24155] Auth Usability "xxx was rejected: Too many wrong password verifies for new user."

2016-02-07 Thread Marko Lindqvist
Follow-up Comment #2, bug #24155 (project freeciv): Changes for gtk3-client in patch #6927 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.o

[Freeciv-Dev] [patch #6927] Adjust gtk3 (and gtk3x) client Password label for New Password request

2016-02-07 Thread Marko Lindqvist
URL: Summary: Adjust gtk3 (and gtk3x) client Password label for New Password request Project: Freeciv Submitted by: cazfi Submitted on: Mon 08 Feb 2016 12:22:11 AM EET Category: client-gtk-3.0

[Freeciv-Dev] [bug #24155] Auth Usability "xxx was rejected: Too many wrong password verifies for new user."

2016-02-07 Thread Marko Lindqvist
Update of bug #24155 (project freeciv): Category:None => general Status:None => Ready For Test ___ Follow-up Comment #1: Attached patch trie

[Freeciv-Dev] [bug #24392] No paradrop while transporting isn't enforeced

2016-02-07 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #24392 (project freeciv): The behavior up until now has been to say that paradropping a loaded transporter is illegal and then do it. My reasoning for fixing it in 2.5 is that the message makes this a bug fix and not a rule change. ___

[Freeciv-Dev] [patch #6926] Long range actions don't work in orders

2016-02-07 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #6926 (project freeciv): > No currently existing action can target anything outside the range allowed by a unit order. ...so unless a long range action is committed before this patch the network protocol remains the same. ___

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-07 Thread Marko Lindqvist
Follow-up Comment #3, bug #24318 (project freeciv): The unit animation delay is entirely on client side. Server sends just the coordinates of the tile unit is moving to, and leaves client to animate the move as slowly as it wants while itself continuing with next steps and units. The only way adju

[Freeciv-Dev] [patch #6926] Long range actions don't work in orders

2016-02-07 Thread Sveinung Kvilhaugsvik
URL: Summary: Long range actions don't work in orders Project: Freeciv Submitted by: sveinung Submitted on: Sun 07 Feb 2016 09:13:32 PM UTC Category: general Priority: 5 - Norma

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-07 Thread Christian Knoke
Follow-up Comment #2, bug #24318 (project freeciv): I'm actually playing under 2 OS (Wheezy and Jessie) and different versions compiled with variant cl options and compile options (such as enable-debug and more) ; recently. So. In some constellations the unit movement is definit too slow. These c

[Freeciv-Dev] [patch #6914] Radiobutton to automate the usual rule_name -> display name update

2016-02-07 Thread Marko Lindqvist
Update of patch #6914 (project freeciv): Planned Release: 3.0.0 => 2.6.0, 3.0.0 ___ Follow-up Comment #1: S2_6 version ___ Reply to this item a

[Freeciv-Dev] [patch #6925] Msys2 based Ruledit Installer build

2016-02-07 Thread Marko Lindqvist
Update of patch #6925 (project freeciv): Summary: Msys2 bases Ruledit Installer build => Msys2 based Ruledit Installer build ___ Reply to this item at: _

[Freeciv-Dev] [patch #6925] Msys2 bases Ruledit Installer build

2016-02-07 Thread Marko Lindqvist
Update of patch #6925 (project freeciv): Summary: Msys2 bases Ruledit Instaler build => Msys2 bases Ruledit Installer build ___ Reply to this item at: __

[Freeciv-Dev] [patch #6925] Msys2 bases Ruledit Instaler build

2016-02-07 Thread Marko Lindqvist
URL: Summary: Msys2 bases Ruledit Instaler build Project: Freeciv Submitted by: cazfi Submitted on: Sun 07 Feb 2016 08:51:57 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-07 Thread Marko Lindqvist
Follow-up Comment #1, bug #24318 (project freeciv): > Maybe the 30 ms are a remnant in my rc files. It's the default. ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #6924] rulesets: remove blank line inside Paratroopers

2016-02-07 Thread Sveinung Kvilhaugsvik
URL: Summary: rulesets: remove blank line inside Paratroopers Project: Freeciv Submitted by: sveinung Submitted on: Sun 07 Feb 2016 05:24:58 PM UTC Category: rulesets Priority:

[Freeciv-Dev] [patch #6923] Hard action reqs: improve sees tile readability

2016-02-07 Thread Sveinung Kvilhaugsvik
URL: Summary: Hard action reqs: improve sees tile readability Project: Freeciv Submitted by: sveinung Submitted on: Sun 07 Feb 2016 05:23:49 PM UTC Category: general Priority: 5

[Freeciv-Dev] [patch #6922] Shadow warning fixes (from OpenBSD build)

2016-02-07 Thread Marko Lindqvist
URL: Summary: Shadow warning fixes (from OpenBSD build) Project: Freeciv Submitted by: cazfi Submitted on: Sun 07 Feb 2016 07:23:16 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #24393] civ1 and civ2 doesn't document action required utype fields

2016-02-07 Thread Sveinung Kvilhaugsvik
URL: Summary: civ1 and civ2 doesn't document action required utype fields Project: Freeciv Submitted by: sveinung Submitted on: Sun 07 Feb 2016 04:11:33 PM UTC Category: rulesets

[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-07 Thread Jacob Nevins
Follow-up Comment #1, patch #6921 (project freeciv): > the poles get a mix of ...frozen land and *water*. ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-07 Thread Jacob Nevins
Update of patch #6921 (project freeciv): Depends on: => patch #6918 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-07 Thread Jacob Nevins
Update of patch #6921 (project freeciv): Depends on: => patch #6920 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-07 Thread Jacob Nevins
URL: Summary: Map generator changes to enable sea ice Project: Freeciv Submitted by: jtn Submitted on: Sun 07 Feb 2016 04:07:33 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #6920] Add terrain flag "Frozen", and use it to colour minimap

2016-02-07 Thread Jacob Nevins
Update of patch #6920 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-terflag-frozen.patch Size:20 KB File name: S2_6-terflag-frozen.patch

[Freeciv-Dev] [patch #6919] Server setting 'flatpoles': make polar terrain flattening optional

2016-02-07 Thread Jacob Nevins
Update of patch #6919 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #6919] Server setting 'flatpoles': make polar terrain flattening optional

2016-02-07 Thread Jacob Nevins
Additional Item Attachment, patch #6919 (project freeciv): File name: trunk-S2_6-flatpoles.patch Size:5 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [patch #6918] Map generator: use multiple lake terrains more sensibly

2016-02-07 Thread Jacob Nevins
Update of patch #6918 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-mapgen-lake-rework.patch Size:6 KB __

[Freeciv-Dev] [patch #6917] Make near_singularity() have less fierce effects on map generation

2016-02-07 Thread Jacob Nevins
Update of patch #6917 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: True. I haven't done that here as probably map generation doesn't need to depend that closely o

[Freeciv-Dev] [bug #24386] configure[20772]: gt_INTL_MACOSX: not found

2016-02-07 Thread Marko Lindqvist
Update of bug #24386 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #24392] No paradrop while transporting isn't enforeced

2016-02-07 Thread Sveinung Kvilhaugsvik
URL: Summary: No paradrop while transporting isn't enforeced Project: Freeciv Submitted by: sveinung Submitted on: Sun 07 Feb 2016 03:53:38 PM UTC Category: general Severity: 3

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2016-02-07 Thread Jacob Nevins
Update of task #7814 (project freeciv): Depends on: => patch #6920 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2016-02-07 Thread Jacob Nevins
Update of task #7814 (project freeciv): Depends on: => patch #6919 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #6920] Add terrain flag "Frozen", and use it to colour minimap

2016-02-07 Thread Jacob Nevins
URL: Summary: Add terrain flag "Frozen", and use it to colour minimap Project: Freeciv Submitted by: jtn Submitted on: Sun 07 Feb 2016 03:32:20 PM UTC Category: None Priority: 5

[Freeciv-Dev] [patch #6917] Make near_singularity() have less fierce effects on map generation

2016-02-07 Thread Marko Lindqvist
Follow-up Comment #1, patch #6917 (project freeciv): > CITY_MAP_MAX_RADIUS() Related note: It could be a good idea to check all such uses of CITY_MAP_MAX_RADIUS() for finding cases where use of effect_cumulative_max(EFT_CITY_RADIUS_SQ) would make more sense. _

[Freeciv-Dev] [patch #6919] Server setting 'flatpoles': make polar terrain flattening optional

2016-02-07 Thread Jacob Nevins
URL: Summary: Server setting 'flatpoles': make polar terrain flattening optional Project: Freeciv Submitted by: jtn Submitted on: Sun 07 Feb 2016 03:17:05 PM UTC Category: None

[Freeciv-Dev] [patch #6918] Map generator: use multiple lake terrains more sensibly

2016-02-07 Thread Jacob Nevins
URL: Summary: Map generator: use multiple lake terrains more sensibly Project: Freeciv Submitted by: jtn Submitted on: Sun 07 Feb 2016 03:13:54 PM UTC Category: None Priority: 5

[Freeciv-Dev] [patch #6917] Make near_singularity() have less fierce effects on map generation

2016-02-07 Thread Jacob Nevins
URL: Summary: Make near_singularity() have less fierce effects on map generation Project: Freeciv Submitted by: jtn Submitted on: Sun 07 Feb 2016 03:11:50 PM UTC Category: None

Re: [Freeciv-Dev] Finding Resources in Civ

2016-02-07 Thread Marko Lindqvist
On 7 February 2016 at 16:36, Robert Finch wrote: > > > Is there an easy way to get a list of resources available in the game ? > > > > The only way I can see to do it, is to iterate through all the tiles in the > game, figure out all the different terrains, and then iterate through all > the diffe

[Freeciv-Dev] Freeciv 2.5.3 source code released

2016-02-07 Thread Jacob Nevins
A new stable release of Freeciv, 2.5.3, is available as source code for download. This release is mainly for the benefit of distribution maintainers rather than end users, as it fixes a failure to build when not using the supplied 'configure' script. However, it has a few other selected bug fixes

[Freeciv-Dev] Finding Resources in Civ

2016-02-07 Thread Robert Finch
Is there an easy way to get a list of resources available in the game ? The only way I can see to do it, is to iterate through all the tiles in the game, figure out all the different terrains, and then iterate through all the different terrains to identify the resources. It's be a lot easier

[Freeciv-Dev] [bug #24387] S2_5 civserver.c does not include winsock2.h in time

2016-02-07 Thread Marko Lindqvist
Update of bug #24387 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #6910] Arch specific msys2 based Installer build and temporary install directories

2016-02-07 Thread Marko Lindqvist
Follow-up Comment #1, patch #6910 (project freeciv): Version that applies to TRUNK. Does not invalidate inspection period for previous patch in regard to S2_6 commit. (file #26611) ___ Additional Item Attachment: File name: ArchBuildInstal

[Freeciv-Dev] [task #7968] Windows packages for 2.5.3

2016-02-07 Thread Jacob Nevins
Follow-up Comment #1, task #7968 (project freeciv): (For the avoidance of doubt: we are still as interested in Gtk3 test builds as before; I think the old builds have disappeared from the download server but if so that was an accident. I'll be looking at restoring these from backups.) ___

[Freeciv-Dev] [task #7968] Windows packages for 2.5.3

2016-02-07 Thread Jacob Nevins
URL: Summary: Windows packages for 2.5.3 Project: Freeciv Submitted by: jtn Submitted on: Sun 07 Feb 2016 10:30:12 AM UTC Should Start On: Sun 07 Feb 2016 12:00:00 AM UTC Should be Finished on: Sun

[Freeciv-Dev] [bug #24391] C-formated string haven't enough following parameters

2016-02-07 Thread Marko Lindqvist
Update of bug #24391 (project freeciv): Status:None => Ready For Test Assigned to:None => cazfi Planned Release: => 2.6.0, 3.0.0 _

[Freeciv-Dev] [patch #6897] Msys2 Qt-client installer

2016-02-07 Thread Marko Lindqvist
Update of patch #6897 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed