[Freeciv-Dev] [patch #7645] Depleting Goods

2016-08-21 Thread Marko Lindqvist
URL: Summary: Depleting Goods Project: Freeciv Submitted by: cazfi Submitted on: Mon 22 Aug 2016 01:41:57 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #7547] Msys2-next after 160801

2016-08-21 Thread Marko Lindqvist
Update of patch #7547 (project freeciv): Status: In Progress => Ready For Test Planned Release: => 2.6.0, 3.0.0 ___ Follow-up Comment #5: - Updated msys2

[Freeciv-Dev] [patch #7491] Qt client: Use helper<> to propagate output_window_append

2016-08-21 Thread Louis Moureaux
Follow-up Comment #9, patch #7491 (project freeciv): Oops, I realize my last post lacked the patch... Here it is, along with the 2.6 version. (file #28475, file #28476) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #24873] Too easy for units on map to lose keyboard focus?

2016-08-21 Thread mir3x
Follow-up Comment #4, bug #24873 (project freeciv): Focus is lost somewhere when closing diplomacy meeting. Didn't investigated further yet. ___ Reply to this item at:

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2016-08-21 Thread Sveinung Kvilhaugsvik
Update of bug #16905 (project freeciv): Depends on: => patch #7644 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #7644] Gtk 3 clients: add the "Go to and..." menu

2016-08-21 Thread Sveinung Kvilhaugsvik
URL: Summary: Gtk 3 clients: add the "Go to and..." menu Project: Freeciv Submitted by: sveinung Submitted on: Sun 21 Aug 2016 03:59:01 PM UTC Category: client-gtk-3+ Priority:

[Freeciv-Dev] [patch #7617] Qt client - added sidebar

2016-08-21 Thread mir3x
Additional Item Attachment, patch #7617 (project freeciv): File name: qt_sidebar-f26.patch.bz2 Size:15 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24466] Glib-ERROR **:gmem.c:165: failed to allocate 3713796 bytes

2016-08-21 Thread Jacob Nevins
Follow-up Comment #10, bug #24466 (project freeciv): bug #24970 has some comment seemingly related to this ticket: "2.6.0alpha still tries those "termination in an unusual way" stunts, about turn 470, and unsurprisingly bug #24466 did not "fix itself" -- I stumbled over my oldest public vintage

[Freeciv-Dev] [bug #24993] sound broken in svn

2016-08-21 Thread Jacob Nevins
Follow-up Comment #1, bug #24993 (project freeciv): Which branch? What revision, exactly? I've not noticed a problem. Do other sounds work? If so, the explosion sound is probably just flagging some other error. ___ Reply to this item at:

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3327 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3069 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3330 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3358 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3413 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3372 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3421 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3427 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3577 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3435 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #4049 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #4577 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Follow-up Comment #2, bug #24982 (project freeciv): What is the intended purpose of this ticket? It's not clear to me what exactly you'd like us to do, or why. ___ Reply to this item at:

[Freeciv-Dev] [bug #24979] was able to launch an unconnected spaceship

2016-08-21 Thread Jacob Nevins
Update of bug #24979 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Release: => 2.5.5 Operating System:

[Freeciv-Dev] [bug #25003] Duplicate city "Orange" in texan.ruleset

2016-08-21 Thread Jacob Nevins
Update of bug #25003 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-texan-orange.patch Size:0 KB

[Freeciv-Dev] [patch #7613] Flags clean-up

2016-08-21 Thread Jacob Nevins
Update of patch #7613 (project freeciv): Depends on: => patch #5468 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #7613] Flags clean-up

2016-08-21 Thread Jacob Nevins
Update of patch #7613 (project freeciv): Depends on: => patch #7609 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #7613] Flags clean-up

2016-08-21 Thread Jacob Nevins
Update of patch #7613 (project freeciv): Depends on: => patch #7612 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #7613] Flags clean-up

2016-08-21 Thread Jacob Nevins
Follow-up Comment #3, patch #7613 (project freeciv): What is the purpose of this ticket? It's not clear to me what exactly you'd like us to do, or why. > Please add patch #7613 and its dependencies patch #7612, patch #7609, patch #5468 to task #7992 Task #7792 is 2.5.6. These patches seem to be

[Freeciv-Dev] [patch #7393] Valid usa.svg flag

2016-08-21 Thread Jacob Nevins
Follow-up Comment #1, patch #7393 (project freeciv): I've been deterred progressing this and the many other similar tickets by not knowing * What are your criteria for validity? * What test did you use to determine whether an SVG was valid? * What procedure did you use to turn invalid SVGs into

[Freeciv-Dev] [bug #24296] Terrain working collaborative work ressource measuring

2016-08-21 Thread Marko Lindqvist
Follow-up Comment #5, bug #24296 (project freeciv): The other alternative would be to change rules so that each tile can have only one alteration going on at once, and to store both the counter and what it's toward to the tile (instead of over 600 separate counters).

[Freeciv-Dev] [patch #7639] Event icon updates from GriffonSpade

2016-08-21 Thread Jacob Nevins
Follow-up Comment #1, patch #7639 (project freeciv): Rats, wrong patch attached. (file #28467) ___ Additional Item Attachment: File name: S2_6-event-gfx-201608.patchSize:5 KB

[Freeciv-Dev] [bug #24296] Terrain working collaborative work ressource measuring

2016-08-21 Thread Jacob Nevins
Follow-up Comment #4, bug #24296 (project freeciv): This is why I suggested faking it with per-unit storage in patch #1894... ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24296] Terrain working collaborative work ressource measuring

2016-08-21 Thread Marko Lindqvist
Follow-up Comment #3, bug #24296 (project freeciv): > There is no terrain alteration work load counter (irrigation = 5 loads total, mining hills 10 loads total, ...) implemented in the server? Hmm... as extras can have multiple causes but each cause is counted separately, and presumably players

[Freeciv-Dev] [bug #24938] Unnatural desert tile

2016-08-21 Thread Jacob Nevins
Update of bug #24938 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24938] Unnatural desert tile

2016-08-21 Thread mir3x
Update of bug #24938 (project freeciv): Status:None => Invalid ___ Follow-up Comment #4: I'm closing, wanted to check in code, but Im too lazy anyway :D.

[Freeciv-Dev] [patch #7500] Make client gui_type available to server Lua script (and hence tutorial)

2016-08-21 Thread Jacob Nevins
Follow-up Comment #2, patch #7500 (project freeciv): > Or in other words, if a script needs to know the client it > should get that info locally from the client. The tutorial script runs on the server. ___ Reply to this item at:

[Freeciv-Dev] [patch #7565] Document use of override -directory in README.nations

2016-08-21 Thread Jacob Nevins
Follow-up Comment #1, patch #7565 (project freeciv): Original ticket with rationale: patch #3926 ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #24871] Missing man pages in Windows distributions

2016-08-21 Thread Jacob Nevins
Follow-up Comment #2, bug #24871 (project freeciv): Man pages contain Unix-specific information, so would not be appropriate to distribute with Windows builds. Real problem is that the _PATH environment variables are only documented for Unix despite being applicable to Windows builds too. Which

[Freeciv-Dev] [patch #7643] Gtk 3 clients: standardize unit selection text

2016-08-21 Thread Sveinung Kvilhaugsvik
URL: Summary: Gtk 3 clients: standardize unit selection text Project: Freeciv Submitted by: sveinung Submitted on: Sun 21 Aug 2016 01:22:52 PM UTC Category: client-gtk-3+

[Freeciv-Dev] [bug #24296] Terrain working collaborative work ressource measuring

2016-08-21 Thread Jacob Nevins
Update of bug #24296 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24237] road_tunnel or base_tunnel disables airlifting

2016-08-21 Thread Jacob Nevins
Update of bug #24237 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed Planned Release: => 2.6.0, 3.0.0

[Freeciv-Dev] [patch #7512] Further event icon updates from GriffonSpade

2016-08-21 Thread Jacob Nevins
Update of patch #7512 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #1: Forgot I raised

[Freeciv-Dev] [patch #7240] Update texan.ruleset with new cities, cleanup

2016-08-21 Thread Jacob Nevins
Follow-up Comment #7, patch #7240 (project freeciv): > It looks like the city of Orange is on the list twice. -> bug #25003 ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25003] Duplicate city "Orange" in texan.ruleset

2016-08-21 Thread Jacob Nevins
URL: Summary: Duplicate city "Orange" in texan.ruleset Project: Freeciv Submitted by: jtn Submitted on: Sun 21 Aug 2016 01:35:49 PM BST Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [patch #7639] Event icon updates from GriffonSpade

2016-08-21 Thread Jacob Nevins
Additional Item Attachment, patch #7639 (project freeciv): File name: trunk-event-gfx-201608.patch Size:6 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #7641] ".modpack" -> ".mpdl"

2016-08-21 Thread Marko Lindqvist
Follow-up Comment #2, patch #7641 (project freeciv): Patch was already attached to this ticket. ("Ready For Test") ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #7641] ".modpack" -> ".mpdl"

2016-08-21 Thread Frank
Follow-up Comment #1, patch #7641 (project freeciv): 1 toolsdownload.h: #define MODPACK_SUFFIX ".modpack" 3 toolsdownload.c: for (start_idx = strlen(URL) - strlen(MODPACK_SUFFIX); FWIW, 1+3 occurrences in trunk will be renamed. The old name with a new value ".mdpl" could also do the

[Freeciv-Dev] [patch #7642] Beginner help for "Drop Paratrooper"

2016-08-21 Thread Sveinung Kvilhaugsvik
URL: Summary: Beginner help for "Drop Paratrooper" Project: Freeciv Submitted by: sveinung Submitted on: Sun 21 Aug 2016 12:08:53 PM UTC Category: client Priority: 5 - Normal

[Freeciv-Dev] [bug #24673] modpack.spec would be better than modpack.db

2016-08-21 Thread Frank
Follow-up Comment #7, bug #24673 (project freeciv): Also see patch #7641 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #7639] Event icon updates from GriffonSpade

2016-08-21 Thread Jacob Nevins
Update of patch #7639 (project freeciv): Status:None => Ready For Test Contains string changes:None => No ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #7635] Support unlimited action max distance

2016-08-21 Thread Sveinung Kvilhaugsvik
Update of patch #7635 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24987] patch #7605 breaks web build start up

2016-08-21 Thread Sveinung Kvilhaugsvik
Update of bug #24987 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24997] Airlifting may accidentally have become distance limited

2016-08-21 Thread Sveinung Kvilhaugsvik
Update of bug #24997 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24938] Unnatural desert tile

2016-08-21 Thread Jacob Nevins
Follow-up Comment #3, bug #24938 (project freeciv): This bug seems to be a consequence of the human visual system . I'm not sure that we can do anything about it.

[Freeciv-Dev] [bug #24844] Brief snatch of opening music played when quitting game

2016-08-21 Thread Jacob Nevins
Follow-up Comment #8, bug #24844 (project freeciv): > Running with -d 4:audio.c gives To clarify: those are the events that occur after I type Ctrl+Q and confirm. ___ Reply to this item at:

[Freeciv-Dev] [bug #24844] Brief snatch of opening music played when quitting game

2016-08-21 Thread Jacob Nevins
Follow-up Comment #7, bug #24844 (project freeciv): I'm afraid the sound still seems to be played with S2_5 r33655. I find it's not always audible; playing a couple of turns seems to help (maybe gives the client/server more to think about while shutting down?) Running with -d 4:audio.c gives

[Freeciv-Dev] [bug #25002] Minimap does not use its available space

2016-08-21 Thread Christian Knoke
URL: Summary: Minimap does not use its available space Project: Freeciv Submitted by: chrisk Submitted on: So 21 Aug 2016 11:00:45 CEST Category: client Severity: 3 - Normal

[Freeciv-Dev] [patch #6881] Reconcile hexemplio with latest Ampliohexbig

2016-08-21 Thread Marko Lindqvist
Follow-up Comment #3, patch #6881 (project freeciv): > I'm not sure what the intended relationship between Ampliohexbig and Hexemplio is. When hexemplio was first introduced, ampliohexbig had a lot of extra stuff (relative to what supplied rulesets use). Hexemplio was simplified from that (for

[Freeciv-Dev] [patch #7641] ".modpack" -> ".mpdl"

2016-08-21 Thread Marko Lindqvist
URL: Summary: ".modpack" -> ".mpdl" Project: Freeciv Submitted by: cazfi Submitted on: Sun 21 Aug 2016 10:50:51 AM EEST Category: module installer Priority: 5 - Normal

[Freeciv-Dev] [bug #25001] Some specific PAGE_GAME functions are called before switching to PAGE_GAME

2016-08-21 Thread mir3x
URL: Summary: Some specific PAGE_GAME functions are called before switching to PAGE_GAME Project: Freeciv Submitted by: mir3x Submitted on: Sun 21 Aug 2016 09:38:26 AM CEST Category: client

[Freeciv-Dev] [bug #24975] DiplomatDefence doesn't work inside cities in 2.6

2016-08-21 Thread Marko Lindqvist
Update of bug #24975 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #3: - ap_dipl_battle_win() changes included (file #28458)

[Freeciv-Dev] [patch #7630] Trimmed bg.png

2016-08-21 Thread Marko Lindqvist
Update of patch #7630 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #7634] Fix "always true" compiler warning from city_change_size()

2016-08-21 Thread Marko Lindqvist
Update of patch #7634 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed