[Freeciv-Dev] [bug #19745] Player scores excessively high in this savefile

2012-05-26 Thread Alberto Bonsanto
Follow-up Comment #1, bug #19745 (project freeciv): Totally true you can see another example of this bug Note: we set No free techs http://i.imgur.com/RIWU0.png ___ Reply to this item at: http://gna.org/bugs/?19745

[Freeciv-Dev] [bug #17714] Number of (land) tiles per player option doesn't work properly

2011-02-13 Thread Alberto Bonsanto
Follow-up Comment #4, bug #17714 (project freeciv): I really don't understand this setting cause i tried setting to tiles per players and land per player 120 and my islands still having only 50 tiles, in my personal opinion i recommend you to change the working way of this, cause the setting

[Freeciv-Dev] [bug #17714] Number of (land) tiles per player option doesn't work properly

2011-02-12 Thread Alberto Bonsanto
URL: http://gna.org/bugs/?17714 Summary: Number of (land) tiles per player option doesn't work properly Project: Freeciv Submitted by: master Submitted on: Sat 12 Feb 2011 09:58:48 PM GMT Category: general

[Freeciv-Dev] [bug #17714] Number of (land) tiles per player option doesn't work properly

2011-02-12 Thread Alberto Bonsanto
Follow-up Comment #2, bug #17714 (project freeciv): Well i think it should be like i said, in fact the function is confusing. and in all case in the second image you can see i set only 100 tiles and i got a huge island bigger than 100 tiles.

[Freeciv-Dev] [bug #17708] -1 humans at metaserver

2011-02-11 Thread Alberto Bonsanto
URL: http://gna.org/bugs/?17708 Summary: -1 humans at metaserver Project: Freeciv Submitted by: master Submitted on: Fri 11 Feb 2011 10:09:22 PM GMT Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #17447] Global warming has cooling effect

2011-01-10 Thread Alberto Bonsanto
Follow-up Comment #2, bug #17447 (project freeciv): Maybe Can you add an option to turn off global warming and nuclear winter too? :D ___ Reply to this item at: http://gna.org/bugs/?17447

[Freeciv-Dev] [bug #17460] Suggestions to be added

2011-01-10 Thread Alberto Bonsanto
URL: http://gna.org/bugs/?17460 Summary: Suggestions to be added Project: Freeciv Submitted by: master Submitted on: Tue 11 Jan 2011 02:27:25 AM GMT Category: general Severity: 1 - Wish

[Freeciv-Dev] [bug #17108] Traderoutes Generator - Request

2010-11-18 Thread Alberto Bonsanto
URL: http://gna.org/bugs/?17108 Summary: Traderoutes Generator - Request Project: Freeciv Submitted by: master Submitted on: Thursday 11/18/2010 at 22:43 Category: None Severity: 1 - Wish

[Freeciv-Dev] [patch #1910] Command /ignore for server

2010-11-09 Thread Alberto Bonsanto
Follow-up Comment #9, patch #1910 (project freeciv): I agree totally, and maybe add too a filter or something like in warclient where observers can't send coordinates. Thanks pepeto! :D Master-Noobie ___ Reply to this item at:

[Freeciv-Dev] [patch #1910] Command /ignore for server

2010-11-09 Thread Alberto Bonsanto
Follow-up Comment #12, patch #1910 (project freeciv): Personally i think /mute is better, but /mute can be for more than only 3 turns, because maybe the evil guy can wait until his mute ends and give the info to the other player or spam like crazy again.

[Freeciv-Dev] [patch #1910] Command /ignore for server

2010-11-09 Thread Alberto Bonsanto
Follow-up Comment #15, patch #1910 (project freeciv): please don't forget about the coordinates (links) filter, because observers may cheat and give info to the enemy. ___ Reply to this item at: http://gna.org/patch/?1910

[Freeciv-Dev] [bug #16935] People abuse taking your nation.

2010-10-24 Thread Alberto Bonsanto
Follow-up Comment #2, bug #16935 (project freeciv): He can do the same in the waiting room... for example i have being for hours to play then he comes take my nation and kick me out, so i can't play :( ___ Reply to this item at:

[Freeciv-Dev] [bug #16933] Problems with spammers

2010-10-23 Thread Alberto Bonsanto
URL: http://gna.org/bugs/?16933 Summary: Problems with spammers Project: Freeciv Submitted by: master Submitted on: Saturday 10/23/2010 at 22:41 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #16935] People abuse taking your nation.

2010-10-23 Thread Alberto Bonsanto
URL: http://gna.org/bugs/?16935 Summary: People abuse taking your nation. Project: Freeciv Submitted by: master Submitted on: Saturday 10/23/2010 at 22:45 Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #16923] elves nation

2010-10-21 Thread Alberto Bonsanto
URL: http://gna.org/bugs/?16923 Summary: elves nation Project: Freeciv Submitted by: master Submitted on: Friday 10/22/2010 at 00:59 Category: rulesets Severity: 4 - Important Priority: 5

[Freeciv-Dev] [bug #16912] Not wall popup

2010-10-20 Thread Alberto Bonsanto
URL: http://gna.org/bugs/?16912 Summary: Not wall popup Project: Freeciv Submitted by: master Submitted on: Thursday 10/21/2010 at 00:51 Category: client-gtk-2.0 Severity: 4 - Important

[Freeciv-Dev] [bug #16684] Possible Bug using Island generator

2010-09-11 Thread Alberto Bonsanto
URL: http://gna.org/bugs/?16684 Summary: Possible Bug using Island generator Project: Freeciv Submitted by: master Submitted on: Saturday 09/11/2010 at 20:36 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16684] Possible Bug using Island generator

2010-09-11 Thread Alberto Bonsanto
Follow-up Comment #1, bug #16684 (project freeciv): Another thing I forgot, when you enable 1 x 1 islands doesn't work, it's a myth i haven't ever seen one. I invite you to try setting normal islands game (3,3,3,1), enable all map temperate, and 1 x 1 islands. You will see you never get one :)

[Freeciv-Dev] [bug #16684] Possible Bug using Island generator

2010-09-11 Thread Alberto Bonsanto
Follow-up Comment #2, bug #16684 (project freeciv): And if you set (3,7,3,1) you don't get an island game it changes to continental (for 4 players) :( ___ Reply to this item at: http://gna.org/bugs/?16684

[Freeciv-Dev] [bug #16449] International traderoutes don't pay attention to minimal distance.

2010-08-16 Thread Alberto Bonsanto
Follow-up Comment #2, bug #16449 (project freeciv): I didn't know, I thought minimal distance was a RULE!, interesting :P ___ Reply to this item at: http://gna.org/bugs/?16449 ___ Message

[Freeciv-Dev] [bug #16449] International traderoutes don't pay attention to minimal distance. (ONLY AT WAR)

2010-08-15 Thread Alberto Bonsanto
URL: http://gna.org/bugs/?16449 Summary: International traderoutes don't pay attention to minimal distance. (ONLY AT WAR) Project: Freeciv Submitted by: master Submitted on: lunes 16/08/10 at 01:12 Category: None