Follow-up Comment #20, bug #18767 (project freeciv):
Just to clarify, the CMA does not look at the value of gold_upkeep_style.
I have not looked at, why gold_upkeep_style=2 could resolve the issue (as
described in comment #13), as the flawed pruning caused (at least in my game)
many unnecessary
Follow-up Comment #5, patch #3620 (project freeciv):
- I believe it is not necessary to initialize production[] (bug #20482). It
is either copied from soln-production or solnplus.production (in
compute_max_stats_heuristic)
- You are right, city production should be restored.
There are some
Follow-up Comment #2, patch #3620 (project freeciv):
Good point, I just had the civ2 ruleset in mind.
I have revised the patch and added a new version. The hardcoded twos had to be
replaced. Everything is now as in city.c.
(file #17079)
URL:
http://gna.org/patch/?3620
Summary: Governor (cma) branch pruning heuristic fix
Project: Freeciv
Submitted by: stlth
Submitted on: Fr 25 Jan 2013 14:16:10 GMT
Category: agents
Priority: 5 - Normal
Follow-up Comment #17, bug #18767 (project freeciv):
I have taken a detailed look at the cma branch bound algorithm, and found
the implemented pruning to be severely flawed. IMHO this is the cause for the
described problems.
I submitted patch #3620 , see there for additional details.