On Mon, Jan 12, 2009 at 12:09 AM, Madeline Book wrote:
> On 1/10/09, Brandon Van Every wrote:
>> I could understand if a worker can pillage, but not an explorer.
>
> This is just how the game rules have always been, and I don't
> particularly mind. Maybe a ruleset set
him? I could understand if a
worker can pillage, but not an explorer.
Cheers,
Brandon Van Every
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On Sun, Jan 4, 2009 at 5:52 PM, Vasco Alexandre da Silva Costa
wrote:
> On Fri, Jan 2, 2009 at 8:55 PM, Brandon Van Every wrote:
>>
>> One could argue that GNU is C centric, being obsessed with the ability
>> to bring up programs on all systems, no matter how obscure. Al
or whatnot, have a much easier time talking to C.
Cheers,
Brandon Van Every
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, keeps you
sane and isn't crufty? I'm thinking it's a tall order to fulfill with
autotools, especially with my ex-CMake bias. But who knows, maybe you
Unixen have stuff I'm not aware of.
How open are you guys to builds other than Autotools? Yeah sure you
can run it lotsa pl
ou can say Microsoft is the
bad guy here. My question is whether you're willing to support the
bad guy's compiler. Or, put another way, compilers that aren't GCC
and aren't C99. I could make all the needed changes, but there would
be little point if they won't ever be ac
On Fri, Jan 2, 2009 at 12:06 AM, Brandon Van Every wrote:
>
> SPECLIST has still got me stuck.
Blah VC9 C requires "__inline"
Cheers,
Brandon Van Every
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On Thu, Jan 1, 2009 at 4:11 PM, Brandon Van Every wrote:
> Trying to make a Visual Studio build, first problem I've run into is
> all the SPECLIST stuff. MSVC doesn't like it. With all the C macros,
> I'm not shocked.
SPECLIST has still got me stuck. I've manage
it and the client isn't mature enough? Are there
licensing issues with the music? Did someone just fall asleep?
People are too picky about the tunes? They sound good enough to me.
Cheers,
Brandon Van Every
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Trying to make a Visual Studio build, first problem I've run into is
all the SPECLIST stuff. MSVC doesn't like it. With all the C macros,
I'm not shocked.
Cheers,
Brandon Van Every
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This is a tiring Hell that I don't want to be a part of anymore. I
guess nobody uses IDEs to debug Freeciv on Windows. Doesn't have to
be Eclipse, just somebody tell me something that works? Meanwhile,
I'm going to see if I can make a Visual Studio build out of this
thing.
Chee
On Thu, Jan 1, 2009 at 11:05 AM, Brandon Van Every wrote:
>
> I got farther by starting a Cygwin shell, starting X within the Cygwin
> shell, then starting Eclipse within X. Now I've got a civclient that
> can't seem to conjure a civserver. More pathnames perhaps.
On Thu, Jan 1, 2009 at 10:29 AM, Brandon Van Every wrote:
> However, all I can achieve at this point is an app that doesn't know
> where an X terminal is. Perhaps I am making progress and it's only a
> matter of time before I bang this out, but I thought I'd ask if anyon
bang this out, but I thought I'd ask if anyone
here knows the ropes. Client, Server, X terminal, Cygwin Unix layer,
all quite a mess.
Cheers,
Brandon Van Every
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Vista terminates this just
fine, it's pretty much gotten to be a routine. I have no exact
reproducer for the problem though, so I haven't filed a bug report.
Something is definitely unhealthy in GTK land though. Some kind of
resource leak.
Cheers,
Brandon Van Every
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updated the Install-Windows wiki page a bit, if anyone noticed.
http://freeciv.wikia.com/wiki/Install-Windows Mostly, life is easier
if you grab the all-in-one GTK+ stack.
Cheers,
Brandon Van Every
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