Re: [Freeciv-Dev] (PR#40743) Split chat/message window crash

2009-03-12 Thread Brendon Oram
http://bugs.freeciv.org/Ticket/Display.html?id=40743 > Couldn't crash it anymore, used to do it 95% of the time (was using amplio and yellow freeciv theme too). Thanks for fixing it. I hope it wouldn't be too much to ask, but can you test the turn done blinking again with your new gtk ? http://f

Re: [Freeciv-Dev] (PR#40743) Split chat/message window crash

2009-03-06 Thread Brendon Oram
http://bugs.freeciv.org/Ticket/Display.html?id=40743 > If no one else can reproduce it, it must be something wrong with my GTK (Turn done button doesn't blink). Ubuntu 8.10 checking for GTK+ - version >= 2.4.0... yes (version 2.14.4) (gdb) bt full #0 0xb7dd83e0 in gtk_notebook_button_release (

Re: [Freeciv-Dev] (PR#40705) [Patch] Option for split lower notebook

2009-03-05 Thread Brendon Oram
http://bugs.freeciv.org/Ticket/Display.html?id=40705 > I keep getting segfaults when I double click on the [Messages X] title tab to separate it, with dual/split chat and messages enabled. The separate window pops up then whole thing dies. Program received signal SIGSEGV, Segmentation fault. [S

Re: [Freeciv-Dev] (PR#40663) island generator fails for size 2

2009-01-16 Thread Brendon Oram
http://bugs.freeciv.org/Ticket/Display.html?id=40663 > It's been like that for as long as I can remember, the code that does it checks the size x and size y of the map (if you go over ~80% landmass it reverts too). Think it was because it had trouble placing all the islands in such a small space

Re: [Freeciv-Dev] (PR#15947) 2.1 - Island generator doesn't generate any rivers

2008-12-14 Thread Brendon Oram
http://bugs.freeciv.org/Ticket/Display.html?id=15947 > On Sun, Dec 14, 2008 at 7:09 PM, Madeline Book wrote: > - What is the point of the variable 'k'? And what exactly > does the 'i == k' test mean? Makes sure the code puts a river mouth at the first suitable location it finds, and ignores t

Re: [Freeciv-Dev] (PR#39340) 2.1.0-beta3 - connected islands

2007-04-15 Thread Brendon Oram
http://bugs.freeciv.org/Ticket/Display.html?id=39340 > I found a solution for this last report http://rt.freeciv.org/Ticket/Display.html?id=17435 Rivers still need fixing in the island generator too http://rt.freeciv.org/Ticket/Display.html?id=15947 ~~Yautja On 4/14/07, Jason Short <[EMAIL PRO

Re: [Freeciv-Dev] (PR#38165) Bug in 2.1.0-beta3

2007-03-15 Thread Brendon Oram
http://bugs.freeciv.org/Ticket/Display.html?id=38165 > Reported it 2 years ago, don't think anything came of it... http://bugs.freeciv.org/Ticket/Display.html?id=12677 Spies getting executed has been broken since 1.14. No one has noticed until it created this bug, may as well just get rid of it

Re: [Freeciv-Dev] Re: (PR#35908) ocean madness

2007-02-14 Thread Brendon Oram
http://bugs.freeciv.org/Ticket/Display.html?id=35908 > Whatever method you guys decide on, can you make multiple graphical sprites possible for a single terrain match? Even with 81 sprites most of the terrain will just be coastal corners, straights and (especially) deep ocean floor. Just having

Re: [Freeciv-Dev] Re: (PR#15947) 2.1 - Island generator doesn't generate any rivers

2006-10-11 Thread Brendon Oram
http://bugs.freeciv.org/Ticket/Display.html?id=15947 > Better fix this if 2.1 is ever to be released I suppose... The problem was in the function below, in 2.08 there was no T_UNKNOWN check. I assume every tile is T_UNKNOWN when the map generator is generating a map causing it to make no river

Re: [Freeciv-Dev] (PR#17435) 2.1.0-beta1: generator connects continents

2006-10-11 Thread Brendon Oram
http://bugs.freeciv.org/Ticket/Display.html?id=17435 > Think I found what was causing this, somehow a T_UNKNOWN check got in the mapgen is_near_land function since Freeciv 2.08. Don't think T_UNKNOWN has any place in the generator code and the function is local to mapgen.c