[Freeciv-Dev] [bug #21893] Amplio2hexbig from modpack lacks two files

2014-04-05 Thread Davide Baldini
Follow-up Comment #2, bug #21893 (project freeciv): My fault, I didn't notice that kevin55I (anonymous) already reported the bug. ___ Reply to this item at:

[Freeciv-Dev] [bug #21893] Amplio2hexbig from modpack lacks two files

2014-04-04 Thread Davide Baldini
URL: Summary: Amplio2hexbig from modpack lacks two files Project: Freeciv Submitted by: davide_at_debian Submitted on: Fri 04 Apr 2014 09:19:08 PM UTC Category: module installer

[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2014-03-15 Thread Davide Baldini
Follow-up Comment #6, patch #4608 (project freeciv): I see your point, Bardo. It's hard to embrace all the different types of game with one ruleset, like single-player, multi-player, short-turn and long-turn. Having fortress not claiming any land border seems to me too to be the preferable choice,

[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2014-03-15 Thread Davide Baldini
Follow-up Comment #3, patch #4608 (project freeciv): Thanks Bardo for posting this patch here at Gna. At Greatturn we also have a rationale behind the border claimed by trench and fortress. In [this discussion http://civland.org/forum/viewtopic.php?f=87&t=848] we came to the conclusion that, if t

[Freeciv-Dev] [patch #4562] Soundtrack 0.1

2014-03-03 Thread Davide Baldini
Follow-up Comment #4, patch #4562 (project freeciv): Your soundtracks are very well made. I've been following you since you first appeared on freeciv.org as mqtracks. If you need permanent web space where to upload your tracks, you can use my forum at http://civland.org. You can use several megab

[Freeciv-Dev] [bug #18254] Server ignores input when run in screen

2014-03-02 Thread Davide Baldini
Follow-up Comment #6, bug #18254 (project freeciv): This message always appears to me anytime I enter a blank line in console. I first noticed this with 2.3.0, progressively up to the current 2.4.2. I don't know for releases before 2.3.0. I never got in touch with a build not affected by this bug

[Freeciv-Dev] [patch #3743] /delegate tidy-up

2014-03-02 Thread Davide Baldini
Follow-up Comment #11, patch #3743 (project freeciv): For reference, the new ticket is here: https://gna.org/bugs/index.php?21744 ___ Reply to this item at: ___

[Freeciv-Dev] [bug #21744] Delegation is case-sensitive for username

2014-03-02 Thread Davide Baldini
URL: Summary: Delegation is case-sensitive for username Project: Freeciv Submitted by: davide_at_debian Submitted on: Mon 03 Mar 2014 12:51:22 AM UTC Category: general Severity:

[Freeciv-Dev] [patch #3743] /delegate tidy-up

2014-03-02 Thread Davide Baldini
Follow-up Comment #9, patch #3743 (project freeciv): The current implementation of delegations is case-sensitive with regard to usernames. That is, if user "A" delegates his nation to user "B", "b" wouldn't be able to take the delegation from "A". In Greatturn, games last for months and usernames

[Freeciv-Dev] [patch #4460] civ2civ3 ruleset update to v6

2014-01-31 Thread Davide Baldini
Follow-up Comment #1, patch #4460 (project freeciv): Hi bardo :) at Greatturn we've applied some customizations to the ruleset which you might be interested in. See here . Strictly speaking of bug fixes, we also fixed two incorrect help-texts, pre

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2014-01-11 Thread Davide Baldini
Follow-up Comment #10, bug #21279 (project freeciv): Thank you Jacob, patch applied to ns0.it. (not live on all server instances) ___ Reply to this item at: ___

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2013-12-01 Thread Davide Baldini
Follow-up Comment #3, bug #21279 (project freeciv): I observed the same problem and it indifferently affects Windows or Linux clients version 2.4.0. This did not affect 2.3.4. I don't know for 2.4.1. I suspect the probability of hitting the bug depends on the activity of the server, especially re

[Freeciv-Dev] [bug #18764] No Governments available for switching

2013-11-04 Thread Davide Baldini
Follow-up Comment #17, bug #18764 (project freeciv): Erratum: the previous report refers to the release 2.3.4, not 2.4.0. ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #18764] No Governments available for switching

2013-11-04 Thread Davide Baldini
Follow-up Comment #16, bug #18764 (project freeciv): The bug is affecting Greatturn GT05, as reported here . Excerpt from the bug report: I'm not sure how many turns it's been, but I believe ever since I achieve Democracy and attemp

[Freeciv-Dev] Fwd: Frequent polling of meta.freeciv.org

2013-08-05 Thread Davide Baldini
I'm undergoing a major reorganization of the internal structure of the Freeciv gaming servers greatturn.org and freeciv-debian.ns0.it which, in the highest estimation, will double their current polling frequency of meta.freeciv.org, increasing the upper cap frequency from 120 to 60 seconds. Th

[Freeciv-Dev] [patch #4003] Nuclear explosion art

2013-07-15 Thread Davide Baldini
URL: Summary: Nuclear explosion art Project: Freeciv Submitted by: davide_at_debian Submitted on: Mon 15 Jul 2013 03:55:37 PM GMT Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #3539] Scorelog: new tags and details

2013-04-01 Thread Davide Baldini
Follow-up Comment #7, patch #3539 (project freeciv): I have tools to process the new scorelog format. If you are interested to see how they work, I have created this thread to answer the question. __

[Freeciv-Dev] [patch #3726] Booleanize all save functions for savegame v2

2013-03-18 Thread Davide Baldini
Follow-up Comment #3, patch #3726 (project freeciv): [ Ending piece - "browser authonomously submitted the post before I completed it" ] ... I could complete the return value's climbing chain of function up to handle_stdin_input_real(), making things logically cleaner. _

[Freeciv-Dev] [patch #3726] Booleanize all save functions for savegame v2

2013-03-18 Thread Davide Baldini
Follow-up Comment #2, patch #3726 (project freeciv): In its current state, the proposed patch doesn't touch how the save functions behave, and it just reports upwards in the functions chain whether a failure has been detected. Such report emerges up to save_command() in form of return value, and t

[Freeciv-Dev] [patch #3726] Booleanize all save functions for savegame v2

2013-02-20 Thread Davide Baldini
URL: Summary: Booleanize all save functions for savegame v2 Project: Freeciv Submitted by: davide_at_debian Submitted on: Thu 21 Feb 2013 04:16:25 AM GMT Category: general Prior

[Freeciv-Dev] [bug #20539] Assert failure on pregame /save

2013-02-20 Thread Davide Baldini
Follow-up Comment #2, bug #20539 (project freeciv): > ...when map is not yet created The map was created and then the game was saved immediately. The pregame status is due to savefile reload. No human player ever made any move, not even /take.

[Freeciv-Dev] [bug #20539] Assert failure on /save

2013-02-20 Thread Davide Baldini
URL: Summary: Assert failure on /save Project: Freeciv Submitted by: davide_at_debian Submitted on: Wed 20 Feb 2013 12:36:05 PM GMT Category: general Severity: 4 - Important

[Freeciv-Dev] [patch #3574] Fixed SVG nation flag files

2013-01-17 Thread Davide Baldini
Follow-up Comment #7, patch #3574 (project freeciv): You don't think simple grep -L "xmlns" *.svg would suffice? No, as the lines 7, 8 of the patch (attached file #16842) show: - xmlns:svg="http://www.w3.org/2000/svg"; + xmlns="http://www.w3.org/2000/svg"; ___

[Freeciv-Dev] [patch #3574] Fixed SVG nation flag files

2012-12-19 Thread Davide Baldini
Follow-up Comment #2, patch #3574 (project freeciv): Patch smoothly applies to both trunk and S2_4. This patch "fixes" all the flags for 2.3.2; as of now, I'm not checking for other flags (2.4 and trunk) as I would have to edit and test on browser every single image manually, so it'd be a tedious

[Freeciv-Dev] [patch #3574] Fixed SVG nation flag files

2012-12-12 Thread Davide Baldini
URL: Summary: Fixed SVG nation flag files Project: Freeciv Submitted by: davide_at_debian Submitted on: Thu 13 Dec 2012 02:19:20 AM GMT Category: general Priority: 3 - Low

[Freeciv-Dev] [bug #20308] Savefile's stored world map gets deformed when loaded into client

2012-11-20 Thread Davide Baldini
Follow-up Comment #3, bug #20308 (project freeciv): "This is probably simply because different coordinate systems used in savegame and on screen" Yes, I bet this apparent problem comes down to the isometric transformation of the map. However, I'm unaware of how such transformations manipulate t

[Freeciv-Dev] [bug #20308] Savefile's stored world map gets deformed when loaded into client

2012-11-19 Thread Davide Baldini
Follow-up Comment #1, bug #20308 (project freeciv): (Appended map is best seen formatted at: https://mail.gna.org/public/freeciv-dev/2012-11/msg00095.html) ___ Reply to this item at:

[Freeciv-Dev] [bug #20308] Savefile's stored world map gets deformed when loaded into client

2012-11-19 Thread Davide Baldini
URL: Summary: Savefile's stored world map gets deformed when loaded into client Project: Freeciv Submitted by: davide_at_debian Submitted on: Mon 19 Nov 2012 09:08:23 PM GMT Category: general

[Freeciv-Dev] [patch #3547] Take over dead AI changes its ranked_username

2012-10-14 Thread Davide Baldini
URL: Summary: Take over dead AI changes its ranked_username Project: Freeciv Submitted by: davide_at_debian Submitted on: Sun 14 Oct 2012 02:56:13 PM GMT Category: general Prior

[Freeciv-Dev] [patch #3539] Scorelog: new tags and details

2012-10-10 Thread Davide Baldini
Follow-up Comment #3, patch #3539 (project freeciv): I realized that the new entry "ranked_username" in the scorelog file introduced by this patch would serve no purpose since at the time it is logged, as payload of the "addplayer" directive, the associated player has just joined the game, and hen

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-10-10 Thread Davide Baldini
Follow-up Comment #16, patch #3346 (project freeciv): I'm so used to these server notifications that I haven't been able to pay much attention to them and notice the incoherence. The problem is solely the message text itself stating the game results in a draw, as the ranklog is supposed to almost

[Freeciv-Dev] [patch #3539] Scorelog: new tags and details

2012-10-08 Thread Davide Baldini
Follow-up Comment #1, patch #3539 (project freeciv): Previous message is best read formatted here . ___ Reply to this item at: _

[Freeciv-Dev] [patch #3539] Scorelog: new tags and details

2012-10-08 Thread Davide Baldini
URL: Summary: Scorelog: new tags and details Project: Freeciv Submitted by: davide_at_debian Submitted on: Mon 08 Oct 2012 12:36:19 PM GMT Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-10-07 Thread Davide Baldini
Follow-up Comment #14, patch #3346 (project freeciv): Yes, math.h in srv_main.c is not required. I must have forgot it across my several local revisions. ___ Reply to this item at: __

[Freeciv-Dev] [bug #18084] Winning, Losing, and Points

2012-10-06 Thread Davide Baldini
Follow-up Comment #3, bug #18084 (project freeciv): Yes, with patch #3346, in case endturn is reached, the team with highest score wins the game. ___ Reply to this item at: __

[Freeciv-Dev] [patch #3526] Connection detach resets "ranked_username"

2012-09-17 Thread Davide Baldini
URL: Summary: Connection detach resets "ranked_username" Project: Freeciv Submitted by: davide_at_debian Submitted on: Mon 17 Sep 2012 08:17:11 PM GMT Category: general Priority

[Freeciv-Dev] [patch #3502] New /topic command

2012-08-18 Thread Davide Baldini
Follow-up Comment #2, patch #3502 (project freeciv): I think that having both of them is redundant and not completely useful since "topic" is not shown in client's window. Anyway it would be useful to have the /topic command until the metaserver software is adjusted to display the "metamessage" i

[Freeciv-Dev] [patch #3502] New /topic command

2012-08-15 Thread Davide Baldini
URL: Summary: New /topic command Project: Freeciv Submitted by: davide_at_debian Submitted on: Wed 15 Aug 2012 12:19:59 PM GMT Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-06-28 Thread Davide Baldini
Follow-up Comment #7, patch #3346 (project freeciv): I revised the patch and made some improvements; With the old scorelog file format, it was impossible to parse the scores by simple means without a small probability to fail, since the log grouped elements inside parenthesis, but parenthesis are

[Freeciv-Dev] [patch #3347] /endgame accessible to users

2012-06-27 Thread Davide Baldini
Follow-up Comment #2, patch #3347 (project freeciv): The file _srv_main.c.diff_ here attached is no more required since the patch #3346 takes care of calling _rank_users()_ the correct way. The file _commands.c.diff_ constitutes this patch.

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-06-27 Thread Davide Baldini
Follow-up Comment #5, patch #3346 (project freeciv): I redesigned the rank_users() function. Any ranking is now correct, after _endturn_, too. The attached patch to consider is now score_system.diff. In the function, now I distinguish two conditions: 1) rank_users() is called the traditional way,

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-06-27 Thread Davide Baldini
Follow-up Comment #4, patch #3346 (project freeciv): Thank you for pointing it out. I was solely concerned about logging the scores, not the winners/losers classification. I just realized that in case of /endturn all players would be considered winners, except for space victory. _

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-06-27 Thread Davide Baldini
Follow-up Comment #2, patch #3346 (project freeciv): When the game reaches the endturn limit, no ranklog file would be produced at all. This patch is meant to always provide a score log when the game ends if the --ranklog option is passed by the command-line. And, to ease post-game parsing by scri

[Freeciv-Dev] [patch #3347] /endgame accessible to users

2012-06-27 Thread Davide Baldini
Follow-up Comment #1, patch #3347 (project freeciv): I'm sorry, the function that is called after /endgame is invoked is rank_users(), not scorelog(). ___ Reply to this item at: _

[Freeciv-Dev] [patch #3347] /endgame accessible to users

2012-06-27 Thread Davide Baldini
URL: Summary: /endgame accessible to users Project: Freeciv Submitted by: davide_at_debian Submitted on: Wed 27 Jun 2012 01:22:43 PM GMT Category: None Priority: 3 - Low

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-06-27 Thread Davide Baldini
URL: Summary: Ranklog: add player's score to log -- rank even if game ends for /endturn Project: Freeciv Submitted by: davide_at_debian Submitted on: Wed 27 Jun 2012 11:56:45 AM GMT Category: N