[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2013-02-24 Thread Lavrentij P Berija
Follow-up Comment #10, bug #19859 (project freeciv): Does anyone else get this bug? Is it Ubuntu (maybe, Debian) specific? ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #20551] failed to compile luasql

2013-02-24 Thread Lavrentij P Berija
Follow-up Comment #2, bug #20551 (project freeciv): Compiled luasql from git ( https://github.com/keplerproject/luasql ). fcser throws an error ~/soft/freeciv/trunk/server/.libs/lt-freeciv-server: symbol lookup error: ~/soft/freeciv/trunk/server/.libs/libfreeciv-srv.so.0: undefined symbol: rl_atte

[Freeciv-Dev] [bug #20551] failed to compile luasql

2013-02-23 Thread Lavrentij P Berija
URL: Summary: failed to compile luasql Project: Freeciv Submitted by: heilkitty Submitted on: Вск 24 Фев 2013 07:16:27 Category: general Severity: 3 - Normal Pri

Re: [Freeciv-Dev] From Friend

2012-11-24 Thread Lavrentij P Berija
25.11.2012 10:25, raahul_da_...@yahoo.com пишет: Hey!!! Ann sends you her kindest regards! http://ascape35.free.fr/neron.html ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev Somebody kill it, pls. -- J

[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-07-01 Thread Lavrentij P Berija
Follow-up Comment #8, bug #19859 (project freeciv): I've found it: --enable-aimodules=yes --enable-shared=yes options cause the error. ___ Reply to this item at: _

[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-07-01 Thread Lavrentij P Berija
Follow-up Comment #7, bug #19859 (project freeciv): OK, rebuilt with default ./configure options, server works now. Gonna investigate what exact option caused linking problems. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-06-28 Thread Lavrentij P Berija
Follow-up Comment #6, bug #19859 (project freeciv): Also, I currently have 2 versions of readline: 5.2 and 6.2, headers are installed only for 6.2. ___ Reply to this item at:

[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-06-27 Thread Lavrentij P Berija
Follow-up Comment #5, bug #19859 (project freeciv): $ ldd ~/soft/freeciv/trunk/server/.libs/freeciv-server linux-gate.so.1 => (0x0024d000) libfreeciv-srv.so.0 => not found libfreeciv.so.0 => not found liblua5.1.so.0 => /usr/lib/i386-linux-gnu/liblua5.1.so.0 (0x0099

[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-06-27 Thread Lavrentij P Berija
Follow-up Comment #2, bug #19859 (project freeciv): >You report this against TRUNK, but then say that you are using >"ser". I assume you meant that you are using "fcser". It was a leftover from when trunk was 2.4 or 2.3 (I don't remember). > ldd ~/soft/freeciv/trunk/server/.libs/libfreeciv-src.so

[Freeciv-Dev] [bug #19859] Server don't work

2012-06-27 Thread Lavrentij P Berija
URL: Summary: Server don't work Project: Freeciv Submitted by: heilkitty Submitted on: Срд 27 Июн 2012 15:53:46 Category: general Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #19631] trident tileset don't work with new roads

2012-04-09 Thread Lavrentij P Berija
Follow-up Comment #2, bug #19631 (project freeciv): Works now. Thanks. PS Sorry for the wrong category, I thought it was a bug in tileset. ___ Reply to this item at: _

[Freeciv-Dev] [bug #19631] trident tileset don't work with new roads

2012-04-09 Thread Lavrentij P Berija
URL: Summary: trident tileset don't work with new roads Project: Freeciv Submitted by: heilkitty Submitted on: Пнд 09 Апр 2012 13:25:11 Category: art Severity: 3 - Normal

Re: [Freeciv-Dev] What's Up With Bombardment?

2012-02-29 Thread Lavrentij P Berija
It's not like Civ III bombardment, thought. Unit can bombard only tiles next to it. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] What's Up With Bombardment?

2012-02-29 Thread Lavrentij P Berija
01.03.2012 09:14, David Lowe wrote: I've long desired to have bombs and artillery shells use indirect fire [bombardment] as a supplement to direct fire [assault]. Then i found that the source code contains many references to bombarding. So what is the status of this? Are the rules c

Re: [Freeciv-Dev] [bug #18761] Is_earth is a flat_earth

2011-09-30 Thread Lavrentij P Berija
30.09.2011 15:40, J. M. Gorbach wrote: but it isn't ''horizontal spherical''. Nothing error message. I don't know what is_earth is, try to set different topology. It should help. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/

Re: [Freeciv-Dev] [bug #18404] Option to continue playing after game end

2011-07-22 Thread Lavrentij P Berija
23.07.2011 12:05, anonymous wrote: It would be nice if there would be a server-side option to continue playing after the game ends, for example if a surviving player wants to completely develop a map or deal with remaining enemies after a spaceship arrives or turns have elapsed. A similar option

[Freeciv-Dev] [bug #17767] Advisor code don't handle special resouces

2011-02-20 Thread Lavrentij P Berija
URL: Summary: Advisor code don't handle special resouces Project: Freeciv Submitted by: heilkitty Submitted on: Вск 20 Фев 2011 13:50:24 Category: ai Severity: 4 - Important

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread Lavrentij P Berija
Follow-up Comment #11, bug #17740 (project freeciv): Maybe pollution? ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ __

[Freeciv-Dev] [bug #17564] Negative endturn

2011-01-24 Thread Lavrentij P Berija
Follow-up Comment #1, bug #17564 (project freeciv): It's not a bug, it's a feature. (C) Negative endturn means neverending game, I guess. ___ Reply to this item at: _

Re: [Freeciv-Dev] [bug #17522] Fortifying a unit on a disputed square does not gain the production of that square

2011-01-17 Thread Lavrentij P Berija
18.01.2011 5:04, anonymous wrote: Details: If you fortify a land unit (or sentry a naval unit) on a square you ought to gain the output from that square. Do you play with or without borders? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://

[Freeciv-Dev] [patch #1908] Etruscan nation

2010-08-30 Thread Lavrentij P Berija
Follow-up Comment #1, patch #1908 (project freeciv): AFAIR, you've already made a nice one: http://forum.freeciv.org/viewtopic.php?t=6092 ___ Reply to this item at: _

[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-16 Thread Lavrentij P Berija
Follow-up Comment #9, patch #1850 (project freeciv): Does is_unit_reachable_by_unit() check for native base? (file #9862) ___ Additional Item Attachment: File name: omg.sav.gz Size:268 KB

[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-16 Thread Lavrentij P Berija
Follow-up Comment #7, patch #1850 (project freeciv): is_stack_vulnerable() checks for base (see common/combat.c). ___ Reply to this item at: ___ Message sent vi

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread Lavrentij P Berija
Follow-up Comment #7, bug #16441 (project freeciv): This is not about that bug, and behaviour of 2.1 r17753 is the same as in comment #5. ___ Reply to this item at: _

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread Lavrentij P Berija
Follow-up Comment #5, bug #16441 (project freeciv): This case also affects 2.1 (tested with "fantasy nations" ruleset): >$ ./ser -f ~/.freeciv/scenarios/earthFN.sav -d 3 >This is the server for Freeciv version 2.1.10+ >You can learn a lot about Freeciv at http://www.freeciv.org/ >3: log started

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread Lavrentij P Berija
Follow-up Comment #3, bug #16441 (project freeciv): I've checked this both for trunk and 2.2 (sorry I've uploaded the wrong file), the patch for server works. If you load the scenario from client (start scenario game) it shows the default ruleset (see the attached screenshot for trunk), but actua

[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread Lavrentij P Berija
URL: Summary: silently switching to default ruleset when loading scenario with custom ruleset Project: Freeciv Submitted by: heilkitty Submitted on: Воскресенье 15.08.2010 at 11:50 Category: r

Re: [Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-14 Thread Lavrentij P Berija
On 15.08.2010 10:13, David Lowe wrote: > On 13 Aug, 2010, at 5:51 AM, Lavrentij P Berija wrote: > > >> I've made quick'n'dirty patch (which seems to work though) which makes stack >> death rule applied only for reachable units. Maybe it's worth raisi

Re: [Freeciv-Dev] Nation Grouping

2010-08-14 Thread Lavrentij P Berija
On 14.08.2010 23:24, Daniel Markstedt wrote: > > One idea that I've had for some time is to redesign the UI so that you > can filter nations based on several criteria at once, with a simple > example being "African AND Modern". Perhaps by making each group a > checkbox rather than a tab. > > Ma

[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup

2010-08-14 Thread Lavrentij P Berija
Follow-up Comment #5, patch #1831 (project freeciv): Seems so, sorry for the false alarm. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.o

[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup

2010-08-14 Thread Lavrentij P Berija
Follow-up Comment #3, patch #1831 (project freeciv): It produces a warning (when trying to compile w/ debugging support): make[3]: Entering directory `/home/heilkitty/soft/freeciv/trunk/server' CC unithand.lo cc1: warnings being treated as errors unithand.c: In function 'unit_move_handling

[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-13 Thread Lavrentij P Berija
Follow-up Comment #3, patch #1850 (project freeciv): I've made quick'n'dirty patch (which seems to work though) which makes stack death rule applied only for reachable units. Maybe it's worth raising a thread on forum to decide if this behaviour would be appropriate for players? (file #9809)

[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-13 Thread Lavrentij P Berija
Follow-up Comment #1, patch #1850 (project freeciv): Seems the patch just makes unreachable units reachable. When you kill reachable units, unreachable are killed too. See the attached savegame: try to kill Confederates' spy covered by AWACS (47:96) by Mongol unit or wait till AI kills it. AWACS

[Freeciv-Dev] [bug #16355] civ doesn't work with supplied scenarios

2010-08-03 Thread Lavrentij P Berija
URL: Summary: civ doesn't work with supplied scenarios Project: Freeciv Submitted by: heilkitty Submitted on: Среда 04.08.2010 at 05:13 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #16300] doesn't compile with --enable-debug

2010-07-26 Thread Lavrentij P Berija
Follow-up Comment #5, bug #16300 (project freeciv): Thanks, it worked out. Saving/loading games works OK, as far as I have tested. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #16300] doesn't compile with --enable-debug

2010-07-26 Thread Lavrentij P Berija
Follow-up Comment #3, bug #16300 (project freeciv): I use Ubuntu Karmic 32 bit. Is there a possibility that these casts can go wrong on 32 bit or 64 bit? Compilation of savegame2.c works OK with this patch, but I can't test if saving/loading the game is correct because of another warning in gtkit

[Freeciv-Dev] [bug #16300] doesn't compile with --enable-debug

2010-07-25 Thread Lavrentij P Berija
URL: Summary: doesn't compile with --enable-debug Project: Freeciv Submitted by: heilkitty Submitted on: Понедельник 26.07.2010 at 04:33 Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #1692] Scythian nation

2010-07-18 Thread Lavrentij P Berija
Follow-up Comment #5, patch #1692 (project freeciv): I've vectorized that image. See the attachment. (file #9524) ___ Additional Item Attachment: File name: scythian.svg Size:25 KB _

[Freeciv-Dev] [bug #16277] units from "Big Land" class are not affected by barracks

2010-07-18 Thread Lavrentij P Berija
Follow-up Comment #5, bug #16277 (project freeciv): It works. Honestly. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #16281] problem with modifying/changing terrain

2010-07-18 Thread Lavrentij P Berija
Follow-up Comment #1, bug #16281 (project freeciv): Tested 2.2 with caz's demoset ruleset ( http://www.cazfi.net/freeciv/rulesets.html ). In similar case (pillaging road on the hill) there's no such bug. (file #9523) ___ Additional Item At

[Freeciv-Dev] [bug #16281] problem with modifying/changing terrain

2010-07-18 Thread Lavrentij P Berija
URL: Summary: problem with modifying/changing terrain Project: Freeciv Submitted by: heilkitty Submitted on: Воскресенье 18.07.2010 at 16:38 Category: general Severity: 3 - Nor

[Freeciv-Dev] [bug #16277] units from "Big Land" class are not affected by barracks

2010-07-18 Thread Lavrentij P Berija
Follow-up Comment #3, bug #16277 (project freeciv): Here is the patch. (file #9518) ___ Additional Item Attachment: File name: barracks.patch Size:2 KB ___ Reply t

[Freeciv-Dev] [bug #16277] units from "Big Land" class are not affected by barracks

2010-07-18 Thread Lavrentij P Berija
Follow-up Comment #1, bug #16277 (project freeciv): Sorry, this is for experimental ruleset. ___ Reply to this item at: ___ Message sent via/by Gna! http://gn

[Freeciv-Dev] [bug #16277] units from "Big Land" class are not affected by barracks

2010-07-18 Thread Lavrentij P Berija
URL: Summary: units from "Big Land" class are not affected by barracks Project: Freeciv Submitted by: heilkitty Submitted on: Воскресенье 18.07.2010 at 12:50 Category: rulesets

[Freeciv-Dev] [bug #16245] Every government is allowed at start

2010-07-11 Thread Lavrentij P Berija
Follow-up Comment #4, bug #16245 (project freeciv): The patch definitely works. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #16245] Every government is allowed at start

2010-07-10 Thread Lavrentij P Berija
Follow-up Comment #3, bug #16245 (project freeciv): As far as I can see, it works (and city style too). ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #16246] Can't change production in a city

2010-07-10 Thread Lavrentij P Berija
Follow-up Comment #2, bug #16246 (project freeciv): Works for me. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ __

[Freeciv-Dev] [bug #16246] Can't change production in a city

2010-07-10 Thread Lavrentij P Berija
URL: Summary: Can't change production in a city Project: Freeciv Submitted by: heilkitty Submitted on: Суббота 10.07.2010 at 14:19 Category: None Severity: 3 - Normal