[Freeciv-Dev] [bug #18767] cma: always 1 tax collector

2012-02-02 Thread Pekka Pessi
Follow-up Comment #11, bug #18767 (project freeciv): ...the second patch in file #14947 is correct one. I have a feeling that Savane does not like me. *;-) ___ Reply to this item at:

[Freeciv-Dev] [bug #18767] cma: always 1 tax collector

2012-01-31 Thread Pekka Pessi
Follow-up Comment #10, bug #18767 (project freeciv): Hmph. Somehow I managed to post wrong patch. (file #14947) ___ Additional Item Attachment: File name: 0001-cm-no-minimum-for-gold-lux-science-production.patch Size:0 KB ___

[Freeciv-Dev] [bug #18767] cma: always 1 tax collector

2012-01-27 Thread Pekka Pessi
Follow-up Comment #9, bug #18767 (project freeciv): Hmph. Somehow I managed to post wrong patch. ___ Reply to this item at: ___ Message sent via/by Gna! http:

[Freeciv-Dev] [bug #18767] cma: always 1 tax collector

2012-01-26 Thread Pekka Pessi
Follow-up Comment #8, bug #18767 (project freeciv): Patch attached. Seems to work pretty fine. (file #14839) ___ Additional Item Attachment: File name: 0001-cm-no-minimum-for-gold-lux-science-production.patch Size:4 KB _

[Freeciv-Dev] [bug #18767] cma: always 1 tax collector

2012-01-26 Thread Pekka Pessi
Follow-up Comment #7, bug #18767 (project freeciv): Looks like the min_production in cm_state is initialized (or used) incorrectly. CM uses a heuristics to prune unpromising solutions without actually evaluating them. If the city uses enough gold, the CM will prune early on all the solutions tha