[Freeciv-Dev] [bug #22396] Troubles with the science report in multiplayer games

2014-07-25 Thread pepeto
URL: http://gna.org/bugs/?22396 Summary: Troubles with the science report in multiplayer games Project: Freeciv Submitted by: pepeto Submitted on: ven. 25 juil. 2014 10:07:53 CEST Category: client-gtk-2.0

[Freeciv-Dev] [bug #22395] Unit not tired for attacking?

2014-07-25 Thread pepeto
Update of bug #22395 (project freeciv): Category:None = rulesets Severity: 3 - Normal = 2 - Minor Priority: 5 - Normal = 3 - Low Release:

[Freeciv-Dev] [bug #19882] Help browser opening on turn change if help checkbox checked in research dialog

2014-07-25 Thread pepeto
Follow-up Comment #3, bug #19882 (project freeciv): See also bug #22395. ___ Reply to this item at: http://gna.org/bugs/?19882 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #22396] Troubles with the science report in multiplayer games

2014-07-25 Thread pepeto
Update of bug #22396 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4970] Better path-finding reverse maps

2014-07-24 Thread pepeto
Update of patch #4970 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4971] Make path-finding tools able to guess the real move rate of a unit type

2014-07-24 Thread pepeto
Update of patch #4971 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22389] Server allows to move to transport tile even if it cannot load into

2014-07-24 Thread pepeto
URL: http://gna.org/bugs/?22389 Summary: Server allows to move to transport tile even if it cannot load into Project: Freeciv Submitted by: pepeto Submitted on: jeu. 24 juil. 2014 08:21:52 CEST Category: general

[Freeciv-Dev] [bug #22364] Pre-2.3 savegame causing network warnings about too great values to a data type

2014-07-24 Thread pepeto
Follow-up Comment #1, bug #22364 (project freeciv): Actually the problem is not about too big values, but about uninitialized data (I never get the same values in messages). All errors occurs from common/packets_gen.c: line 13938: dio_put_sint8(dout, real_packet-orders_bases[i]); line 13949:

[Freeciv-Dev] [bug #22216] trunk server crashes in execute_orders()

2014-07-24 Thread pepeto
Follow-up Comment #2, bug #22216 (project freeciv): See also bug #22364. ___ Reply to this item at: http://gna.org/bugs/?22216 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #22347] helptext_building() - is_nation_pickable(): assertion '!is_server()' failed

2014-07-24 Thread pepeto
Update of bug #22347 (project freeciv): Status:None = Ready For Test Release: = S2_5, trunk Planned Release: = 2.5.0, 2.6.0

[Freeciv-Dev] [bug #22346] assertion '((void *)0) != punitclass-cache.native_tile_extras' failed

2014-07-24 Thread pepeto
Follow-up Comment #1, bug #22346 (project freeciv): Attached fix for bug #22347 would also solve this one. ___ Reply to this item at: http://gna.org/bugs/?22346 ___ Message posté via/par

[Freeciv-Dev] [bug #22347] helptext_building() - is_nation_pickable(): assertion '!is_server()' failed

2014-07-24 Thread pepeto
Follow-up Comment #2, bug #22347 (project freeciv): See also bug #22346. ___ Reply to this item at: http://gna.org/bugs/?22347 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #22386] in can_unit_do_activity_targeted_at() [common/unit.c::1018]: assertion 'target != NULL' failed

2014-07-24 Thread pepeto
Update of bug #22386 (project freeciv): Status:None = Ready For Test Planned Release: = 2.6.0 ___ Follow-up Comment #1: Probable fix

[Freeciv-Dev] [bug #22391] Crash in do_paradrop()

2014-07-24 Thread pepeto
URL: http://gna.org/bugs/?22391 Summary: Crash in do_paradrop() Project: Freeciv Submitted by: pepeto Submitted on: jeu. 24 juil. 2014 12:47:25 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #4982] Better transporter_for_unit()

2014-07-24 Thread pepeto
URL: http://gna.org/patch/?4982 Summary: Better transporter_for_unit() Project: Freeciv Submitted by: pepeto Submitted on: jeu. 24 juil. 2014 12:51:47 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #22386] in can_unit_do_activity_targeted_at() [common/unit.c::1018]: assertion 'target != NULL' failed

2014-07-24 Thread pepeto
Follow-up Comment #3, bug #22386 (project freeciv): It seems you have done the check in patch #4086. I don't get any error messages for pollution nor nuclear fallout. ___ Reply to this item at: http://gna.org/bugs/?22386

[Freeciv-Dev] [bug #22216] trunk server crashes in execute_orders()

2014-07-24 Thread pepeto
Follow-up Comment #3, bug #22216 (project freeciv): Fixed typo for bug #21143. (file #21540) ___ Additional Item Attachment: File name: load_S2_5_unit_orders.patchSize:0 KB

[Freeciv-Dev] [bug #22364] Pre-2.3 savegame causing network warnings about too great values to a data type

2014-07-24 Thread pepeto
Update of bug #22364 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.4.3, 2.5.0-beta2, 2.6.0

[Freeciv-Dev] [patch #4985] Path-finding better attack handling

2014-07-24 Thread pepeto
URL: http://gna.org/patch/?4985 Summary: Path-finding better attack handling Project: Freeciv Submitted by: pepeto Submitted on: jeu. 24 juil. 2014 16:07:28 CEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4985] Path-finding better attack handling

2014-07-24 Thread pepeto
Follow-up Comment #2, patch #4985 (project freeciv): I have thought about that and based by first version of the patch on it. But the process is very different. In combat.c, we test unit/unit (duplicating lot of useless tests) with full data. In path-finding, we want to know (1) if we are able to

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-24 Thread pepeto
Update of bug #22187 (project freeciv): Assigned to: pepeto = None ___ Follow-up Comment #12: I won't do that for S2_5. ___ Reply

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.

2014-07-24 Thread pepeto
URL: http://gna.org/bugs/?22392 Summary: 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed. Project: Freeciv Submitted by: pepeto Submitted on: jeu. 24 juil. 2014 20:35:38

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.

2014-07-24 Thread pepeto
Update of bug #22392 (project freeciv): Status:None = Ready For Test Operating System:None = Any Planned Release: = 2.4.3

[Freeciv-Dev] [bug #22393] 1: in begin_phase() [srv_main.c::1028]: assertion 'ptrans != ((void *)0)' failed.

2014-07-24 Thread pepeto
Follow-up Comment #2, bug #22393 (project freeciv): Do the second patch in patch ##4973 solve your issue? ___ Reply to this item at: http://gna.org/bugs/?22393 ___ Message posté via/par

[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-23 Thread pepeto
Update of bug #22359 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!

2014-07-23 Thread pepeto
Update of patch #4912 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22386] in can_unit_do_activity_targeted_at() [common/unit.c::1018]: assertion 'target != NULL' failed

2014-07-23 Thread pepeto
URL: http://gna.org/bugs/?22386 Summary: in can_unit_do_activity_targeted_at() [common/unit.c::1018]: assertion 'target != NULL' failed Project: Freeciv Submitted by: pepeto Submitted on: mer. 23 juil. 2014 16:46:23 CEST

[Freeciv-Dev] [patch #4978] Ruleset advance sanity check

2014-07-23 Thread pepeto
URL: http://gna.org/patch/?4978 Summary: Ruleset advance sanity check Project: Freeciv Submitted by: pepeto Submitted on: mer. 23 juil. 2014 16:49:34 CEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #22058] tech_upkeep doesn't handle team pooled research

2014-07-23 Thread pepeto
Update of bug #22058 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.6.0

[Freeciv-Dev] [patch #4979] Move player_research_update()

2014-07-23 Thread pepeto
URL: http://gna.org/patch/?4979 Summary: Move player_research_update() Project: Freeciv Submitted by: pepeto Submitted on: mer. 23 juil. 2014 17:03:04 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-07-23 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: = patch #4979 ___ Reply to this item at: http://gna.org/patch/?4726 ___ Message posté

[Freeciv-Dev] [bug #21468] Edit start positions sent to detached connections

2014-07-23 Thread pepeto
Update of bug #21468 (project freeciv): Category:None = editor Status:None = Ready For Test Assigned to:None = pepeto Planned Release

[Freeciv-Dev] [bug #22341] Lua script calling has_base with nonexistent base type crashes freeciv

2014-07-23 Thread pepeto
Update of bug #22341 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22380] Cannot jump from transport to another transport

2014-07-23 Thread pepeto
Update of bug #22380 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22375] Unable to load test saved state

2014-07-22 Thread pepeto
Update of bug #22375 (project freeciv): Status:None = Wont Fix ___ Follow-up Comment #3: Reading the attached files. You used svn trunk version for saving the game. But the saving

[Freeciv-Dev] [bug #22079] AI settler doesn't consider base defense bonus when picking city spot

2014-07-22 Thread pepeto
Update of bug #22079 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!

2014-07-22 Thread pepeto
Follow-up Comment #3, patch #4912 (project freeciv): Fixed missed-placed send_unit_info() in unit_move() + reworked the part to remove test duplicates. (file #21506, file #21507) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #22380] Cannot jump from transport to another transport

2014-07-22 Thread pepeto
URL: http://gna.org/bugs/?22380 Summary: Cannot jump from transport to another transport Project: Freeciv Submitted by: pepeto Submitted on: mar. 22 juil. 2014 12:31:04 CEST Category: general Severity: 3

[Freeciv-Dev] [patch #4973] Utility for iterating transporters/cargo of a unit

2014-07-22 Thread pepeto
URL: http://gna.org/patch/?4973 Summary: Utility for iterating transporters/cargo of a unit Project: Freeciv Submitted by: pepeto Submitted on: mar. 22 juil. 2014 19:02:17 CEST Category: general Priority

[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-22 Thread pepeto
Update of bug #22317 (project freeciv): Depends on: = patch #4973 ___ Reply to this item at: http://gna.org/bugs/?22317 ___ Message posté

[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-22 Thread pepeto
Update of bug #22317 (project freeciv): Status:None = Ready For Test Operating System:None = Any ___ Follow-up Comment #3: Patch ready for

[Freeciv-Dev] [bug #18191] transfer_city() callers are not prepared for city destruction

2014-07-21 Thread pepeto
Update of bug #18191 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-21 Thread pepeto
Update of patch #4931 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!

2014-07-21 Thread pepeto
Follow-up Comment #2, patch #4912 (project freeciv): Patches updated against current trunk. (file #21494, file #21495) ___ Additional Item Attachment: File name: trunk_send_unit_info_to_onlookers2.patch Size:14 KB File name:

[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-21 Thread pepeto
Update of bug #22359 (project freeciv): Category: freeciv-web = general Status:None = Ready For Test Assigned to:None = pepeto

[Freeciv-Dev] [patch #4970] Better path-finding reverse maps

2014-07-21 Thread pepeto
URL: http://gna.org/patch/?4970 Summary: Better path-finding reverse maps Project: Freeciv Submitted by: pepeto Submitted on: lun. 21 juil. 2014 16:38:14 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-20 Thread pepeto
Update of patch #4933 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22079] AI settler doesn't consider base defense bonus when picking city spot

2014-07-20 Thread pepeto
Update of bug #22079 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #6: Patches attached

[Freeciv-Dev] [bug #22341] Lua script calling has_base with nonexistent base type crashes freeciv

2014-07-20 Thread pepeto
Update of bug #22341 (project freeciv): Status: Confirmed = Ready For Test ___ Follow-up Comment #7: Fix attached to remove crashes and failed assertions. it seems like that would potentially

[Freeciv-Dev] [bug #22243] City with more than max trade routes can't change them

2014-07-20 Thread pepeto
Update of bug #22243 (project freeciv): Category:None = general Status:None = Ready For Test ___ Follow-up Comment #2: Attached patch

[Freeciv-Dev] [bug #22299] Server allows to move to transport tile even if it cannot load into

2014-07-19 Thread pepeto
Update of bug #22299 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22299 ___ Message posté

[Freeciv-Dev] [patch #4930] pf_fuel_map: referenced pf_fuel_pos

2014-07-19 Thread pepeto
Update of patch #4930 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?4930 ___ Message posté

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-19 Thread pepeto
Update of patch #4931 (project freeciv): Status: Ready For Test = In Progress Assigned to:None = pepeto ___ Follow-up Comment #4: I think a version

[Freeciv-Dev] [patch #4932] pf_fuel_map: cache step most costs

2014-07-19 Thread pepeto
Update of patch #4932 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?4932 ___ Message posté

[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-19 Thread pepeto
Update of patch #4933 (project freeciv): Assigned to:None = pepeto Planned Release: = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org

[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-19 Thread pepeto
Update of bug #22317 (project freeciv): Category:None = ai Assigned to:None = pepeto ___ Reply to this item at: http://gna.org

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-07-19 Thread pepeto
Update of bug #20618 (project freeciv): Planned Release: = 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?20618 ___ Message posté

[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-19 Thread pepeto
Update of bug #22359 (project freeciv): Release: = trunk r25603 Operating System: GNU/Linux = Any Planned Release: = 2.6.0

[Freeciv-Dev] [bug #22050] Recursive transport problems

2014-07-19 Thread pepeto
Update of bug #22050 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22299] Server allows to move to transport tile even if it cannot load into

2014-07-19 Thread pepeto
Update of bug #22299 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-19 Thread pepeto
Update of bug #22187 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22187 ___ Message posté

[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-19 Thread pepeto
Update of bug #22317 (project freeciv): Depends on: = bugs #22187 ___ Reply to this item at: http://gna.org/bugs/?22317 ___ Message posté

[Freeciv-Dev] [patch #4930] pf_fuel_map: referenced pf_fuel_pos

2014-07-19 Thread pepeto
Update of patch #4930 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4932] pf_fuel_map: cache step most costs

2014-07-19 Thread pepeto
Update of patch #4932 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4932 ___ Message posté

[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-19 Thread pepeto
Follow-up Comment #9, bug #22359 (project freeciv): I meant this shouldn't be applied to trunk. This does not fix the real bug. ___ Reply to this item at: http://gna.org/bugs/?22359 ___

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-19 Thread pepeto
Update of patch #4931 (project freeciv): Status: In Progress = Ready For Test Planned Release: 2.6.0 = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #5: Attached patch for

[Freeciv-Dev] [bug #18191] transfer_city() callers are not prepared for city destruction

2014-07-19 Thread pepeto
Update of bug #18191 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #3: Patches attached

[Freeciv-Dev] [bug #20758] Buoys getting vision twice

2014-07-19 Thread pepeto
Update of bug #20758 (project freeciv): Status:None = Need Info ___ Follow-up Comment #2: I fail to reproduce. ___ Reply to

[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!

2014-07-19 Thread pepeto
Update of patch #4912 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = pepeto Planned Release

[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-13 Thread pepeto
Follow-up Comment #2, bug #22317 (project freeciv): Reading could_unit_load() in common/unit.c, the missing tests are: * unit_transport_check() ; * GAME_TRANSPORT_MAX_RECURSIVE. (Amphibious path-finding is another problem. It is used to make paths for a transporter and its cargo, I doubt

[Freeciv-Dev] [bug #22050] Recursive transport problems

2014-07-13 Thread pepeto
Update of bug #22050 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #16: Patches attached: * for S2_4: remove all load/unload restrictions + a part of the improvements

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-12 Thread pepeto
Follow-up Comment #2, patch #4931 (project freeciv): Patch #4926, comment 1: I said since bug #20361, there were a SINGLE_MOVE cost hack except for pf_fuel_map. Actually, this was not right. This hack was present there too and I forgot to remove it in patch #4889. This part my be moved to patch

[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-12 Thread pepeto
Follow-up Comment #2, patch #4933 (project freeciv): I have got better results when profiling. Without the patch: 10.48269.30 269.30 6034611504 0.00 0.00 normalize_map_pos 7.72467.57 198.27 1074190408 0.00 0.00 pf_normal_map_iterate 7.02647.97 180.40

[Freeciv-Dev] [bug #22299] Server allows to move to transport tile even if it cannot load into

2014-07-12 Thread pepeto
Update of bug #22299 (project freeciv): Status:None = Ready For Test Planned Release: = 2.5.0, 2.6.0 ___ Follow-up Comment #1: Fix attached for

[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-07-12 Thread pepeto
Follow-up Comment #9, bug #21950 (project freeciv): (MAX_UINT16 2 | 0x3), ((MAX_UINT16 2) | ((1 2) - 1)), or even (MAX_UINT16 2 | 0xff) would be more readable I think. ___ Reply to this item at: http://gna.org/bugs/?21950

[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-12 Thread pepeto
Follow-up Comment #4, patch #4933 (project freeciv): I think the most of the gain is visible in late game (when the AI begins to build fueled units). It may explain why results could be so different. ___ Reply to this item at:

[Freeciv-Dev] [bug #21950] Game crash with popup message Exhausted city and unit numbers!

2014-07-12 Thread pepeto
Follow-up Comment #10, bug #21950 (project freeciv): And if we are supposed to add 1, why not using (1 18)? ___ Reply to this item at: http://gna.org/bugs/?21950 ___ Message posté via/par

[Freeciv-Dev] [bug #22050] Recursive transport problems

2014-07-12 Thread pepeto
Update of bug #22050 (project freeciv): Status: Need Info = In Progress ___ Reply to this item at: http://gna.org/bugs/?22050 ___ Message posté

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-12 Thread pepeto
Update of bug #22187 (project freeciv): Status: Fixed = In Progress Assigned to: pepeto = None Open/Closed: Closed = Open

[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-12 Thread pepeto
URL: http://gna.org/bugs/?22317 Summary: Path-finding unable to handle recursive transports restrictions Project: Freeciv Submitted by: pepeto Submitted on: sam. 12 juil. 2014 16:57:31 CEST Category: None

[Freeciv-Dev] [bug #22050] Recursive transport problems

2014-07-12 Thread pepeto
Update of bug #22050 (project freeciv): Depends on: = bugs #22187 ___ Reply to this item at: http://gna.org/bugs/?22050 ___ Message posté

[Freeciv-Dev] [bug #22050] Recursive transport problems

2014-07-12 Thread pepeto
Update of bug #22050 (project freeciv): Depends on: = bugs #22317 ___ Reply to this item at: http://gna.org/bugs/?22050 ___ Message posté

[Freeciv-Dev] [patch #4926] Allow AI paths with intermediate actions

2014-07-11 Thread pepeto
Follow-up Comment #1, patch #4926 (project freeciv): Patch #4889 removed the calculation of the cost of an attack, instead using a flat value of SINGLE_MOVE. It was already the case before since bug #20361 (except for pf_fuel_map, probably because this algorithm is based on the assumption all

[Freeciv-Dev] [patch #4926] Allow AI paths with intermediate actions

2014-07-11 Thread pepeto
Follow-up Comment #3, patch #4926 (project freeciv): I thought we changed it to not be SINGLE_MOVE again with attack_move_cost() in patch #3901 In pf_normal_map_iterate() and pf_danger_map_iterate(), the value was overwritten to SINGLE_MOVE in any case. Path-finding is like a photography. It

[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-07-11 Thread pepeto
Update of bug #22059 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22060] EFT_TECH_COST_FACTOR isn't handle with team pooled research

2014-07-11 Thread pepeto
Update of bug #22060 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #2: Fixed within bug

[Freeciv-Dev] [bug #22061] Team pooled research and AI science cost

2014-07-11 Thread pepeto
Update of bug #22061 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #2: Fixed within bug

[Freeciv-Dev] [patch #4930] pf_fuel_map: referenced pf_fuel_pos

2014-07-11 Thread pepeto
URL: http://gna.org/patch/?4930 Summary: pf_fuel_map: referenced pf_fuel_pos Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 19:47:21 CEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-11 Thread pepeto
Additional Item Attachment, patch #4931 (project freeciv): File name: pf_fuel_map_adjust.patch Size:13 KB ___ Reply to this item at: http://gna.org/patch/?4931 ___ Message posté

[Freeciv-Dev] [patch #4932] pf_fuel_map: cache step most costs

2014-07-11 Thread pepeto
URL: http://gna.org/patch/?4932 Summary: pf_fuel_map: cache step most costs Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 20:01:07 CEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-11 Thread pepeto
URL: http://gna.org/patch/?4933 Summary: reduce the number of calls to normalize_map_pos() Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 22:47:32 CEST Category: general Priority: 5

[Freeciv-Dev] [bug #22287] Calculated advance costs written into ruleset

2014-07-09 Thread pepeto
Update of bug #22287 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4909] Remove advance_by_flag()

2014-07-09 Thread pepeto
Update of patch #4909 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22062] Cannot see the real cost of the technologies with some values of tech_leakage

2014-07-09 Thread pepeto
Update of bug #22062 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4911] Rename and move player_research_step()

2014-07-09 Thread pepeto
Update of patch #4911 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-07-09 Thread pepeto
Follow-up Comment #2, bug #22059 (project freeciv): I think we don't expect the tech cost be multiplied by 2^nb_of_players when passing year 1 in the civ1 and civ2 rulesets. So attaching a new version of the patch: * EFT_TECH_COST_FACTOR is taken in account proportionally to the number of

[Freeciv-Dev] [patch #4889] Pathfinding refactoring

2014-07-09 Thread pepeto
Update of patch #4889 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4910] pf_parameter with unit_type pointer

2014-07-09 Thread pepeto
Update of patch #4910 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22299] Server allows to move to transport tile even if it cannot load into

2014-07-09 Thread pepeto
URL: http://gna.org/bugs/?22299 Summary: Server allows to move to transport tile even if it cannot load into Project: Freeciv Submitted by: pepeto Submitted on: mer. 09 juil. 2014 15:13:03 CEST Category: general

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-09 Thread pepeto
Update of bug #22187 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #8: I raised bug #22299

<    2   3   4   5   6   7   8   9   10   11   >