[Freeciv-Dev] [bug #20758] Buoys getting vision twice

2014-07-19 Thread pepeto
Update of bug #20758 (project freeciv): Status:None => Need Info ___ Follow-up Comment #2: I fail to reproduce. ___ Reply to thi

[Freeciv-Dev] [bug #18191] transfer_city() callers are not prepared for city destruction

2014-07-19 Thread pepeto
Update of bug #18191 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #3: Patches at

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-19 Thread pepeto
Update of patch #4931 (project freeciv): Status: In Progress => Ready For Test Planned Release: 2.6.0 => 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #5: Attached patch for

[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-19 Thread pepeto
Follow-up Comment #9, bug #22359 (project freeciv): I meant this shouldn't be applied to trunk. This does not fix the real bug. ___ Reply to this item at: ___ M

[Freeciv-Dev] [patch #4932] pf_fuel_map: cache step most costs

2014-07-19 Thread pepeto
Update of patch #4932 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #4930] pf_fuel_map: referenced pf_fuel_pos

2014-07-19 Thread pepeto
Update of patch #4930 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-19 Thread pepeto
Update of bug #22317 (project freeciv): Depends on: => bugs #22187 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-19 Thread pepeto
Update of bug #22187 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22187> ___

[Freeciv-Dev] [bug #22299] Server allows to move to transport tile even if it cannot load into

2014-07-19 Thread pepeto
Update of bug #22299 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22050] Recursive transport problems

2014-07-19 Thread pepeto
Update of bug #22050 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-19 Thread pepeto
Update of bug #22359 (project freeciv): Release: => trunk r25603 Operating System: GNU/Linux => Any Planned Release: => 2.6.0 __

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-07-19 Thread pepeto
Update of bug #20618 (project freeciv): Planned Release: => 2.6.0 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-19 Thread pepeto
Update of bug #22317 (project freeciv): Category:None => ai Assigned to:None => pepeto ___ Reply to this item at:

[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-19 Thread pepeto
Update of patch #4933 (project freeciv): Assigned to:None => pepeto Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #4932] pf_fuel_map: cache step most costs

2014-07-19 Thread pepeto
Update of patch #4932 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/patch/?4932> ___

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-19 Thread pepeto
Update of patch #4931 (project freeciv): Status: Ready For Test => In Progress Assigned to:None => pepeto ___ Follow-up Comment #4: I think a v

[Freeciv-Dev] [patch #4930] pf_fuel_map: referenced pf_fuel_pos

2014-07-19 Thread pepeto
Update of patch #4930 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/patch/?4930> ___

[Freeciv-Dev] [bug #22299] Server allows to move to transport tile even if it cannot load into

2014-07-19 Thread pepeto
Update of bug #22299 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22299> ___

[Freeciv-Dev] [bug #22050] Recursive transport problems

2014-07-13 Thread pepeto
Update of bug #22050 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #16: Patches attached: * for S2_4: remove all load/unload restrictions + a part of the improvements

[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-13 Thread pepeto
Follow-up Comment #2, bug #22317 (project freeciv): Reading could_unit_load() in common/unit.c, the missing tests are: * unit_transport_check() ; * GAME_TRANSPORT_MAX_RECURSIVE. (Amphibious path-finding is another problem. It is used to make paths for a transporter and its cargo, I doubt embarkin

[Freeciv-Dev] [bug #22050] Recursive transport problems

2014-07-12 Thread pepeto
Update of bug #22050 (project freeciv): Depends on: => bugs #22317 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #22050] Recursive transport problems

2014-07-12 Thread pepeto
Update of bug #22050 (project freeciv): Depends on: => bugs #22187 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-12 Thread pepeto
URL: <http://gna.org/bugs/?22317> Summary: Path-finding unable to handle recursive transports restrictions Project: Freeciv Submitted by: pepeto Submitted on: sam. 12 juil. 2014 16:57:31 CEST Category

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-12 Thread pepeto
Update of bug #22187 (project freeciv): Status: Fixed => In Progress Assigned to: pepeto => None Open/Closed: Closed =

[Freeciv-Dev] [bug #22050] Recursive transport problems

2014-07-12 Thread pepeto
Update of bug #22050 (project freeciv): Status: Need Info => In Progress ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #21950] Game crash with popup message "Exhausted city and unit numbers!"

2014-07-12 Thread pepeto
Follow-up Comment #10, bug #21950 (project freeciv): And if we are supposed to add 1, why not using (1 << 18)? ___ Reply to this item at: ___ Message posté via/

[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-12 Thread pepeto
Follow-up Comment #4, patch #4933 (project freeciv): I think the most of the gain is visible in late game (when the AI begins to build fueled units). It may explain why results could be so different. ___ Reply to this item at:

[Freeciv-Dev] [bug #21950] Game crash with popup message "Exhausted city and unit numbers!"

2014-07-12 Thread pepeto
Follow-up Comment #9, bug #21950 (project freeciv): (MAX_UINT16 << 2 | 0x3), ((MAX_UINT16 << 2) | ((1 << 2) - 1)), or even (MAX_UINT16 << 2 | 0xff) would be more readable I think. ___ Reply to this item at:

[Freeciv-Dev] [bug #22299] Server allows to move to transport tile even if it cannot load into

2014-07-12 Thread pepeto
Update of bug #22299 (project freeciv): Status:None => Ready For Test Planned Release: => 2.5.0, 2.6.0 ___ Follow-up Comment #1: Fix attached for tr

[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-12 Thread pepeto
Follow-up Comment #2, patch #4933 (project freeciv): I have got better results when profiling. Without the patch: 10.48269.30 269.30 6034611504 0.00 0.00 normalize_map_pos 7.72467.57 198.27 1074190408 0.00 0.00 pf_normal_map_iterate 7.02647.97 180.40 20983

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-12 Thread pepeto
Follow-up Comment #2, patch #4931 (project freeciv): Patch #4926, comment 1: I said since bug #20361, there were a SINGLE_MOVE cost hack except for pf_fuel_map. Actually, this was not right. This hack was present there too and I forgot to remove it in patch #4889. This part my be moved to patch #

[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-11 Thread pepeto
URL: <http://gna.org/patch/?4933> Summary: reduce the number of calls to normalize_map_pos() Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 22:47:32 CEST Category: general Pr

[Freeciv-Dev] [patch #4932] pf_fuel_map: cache step most costs

2014-07-11 Thread pepeto
URL: <http://gna.org/patch/?4932> Summary: pf_fuel_map: cache step most costs Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 20:01:07 CEST Category: ai Priority: 5 -

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-11 Thread pepeto
Additional Item Attachment, patch #4931 (project freeciv): File name: pf_fuel_map_adjust.patch Size:13 KB ___ Reply to this item at: ___ Message posté via

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-11 Thread pepeto
URL: <http://gna.org/patch/?4931> Summary: pf_fuel_map_iterate(): adjustements Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 19:56:44 CEST Category: ai Priority: 5 -

[Freeciv-Dev] [patch #4930] pf_fuel_map: referenced pf_fuel_pos

2014-07-11 Thread pepeto
URL: <http://gna.org/patch/?4930> Summary: pf_fuel_map: referenced pf_fuel_pos Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 19:47:21 CEST Category: ai Priority: 5 -

[Freeciv-Dev] [bug #22061] Team pooled research and AI science cost

2014-07-11 Thread pepeto
Update of bug #22061 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: Fixed within bug #2

[Freeciv-Dev] [bug #22060] EFT_TECH_COST_FACTOR isn't handle with team pooled research

2014-07-11 Thread pepeto
Update of bug #22060 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: Fixed within bug #2

[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-07-11 Thread pepeto
Update of bug #22059 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4926] Allow AI paths with intermediate actions

2014-07-11 Thread pepeto
Follow-up Comment #3, patch #4926 (project freeciv): > I thought we changed it to not be SINGLE_MOVE again with > attack_move_cost() in patch #3901 In pf_normal_map_iterate() and pf_danger_map_iterate(), the value was overwritten to SINGLE_MOVE in any case. Path-finding is like a photography. It

[Freeciv-Dev] [patch #4926] Allow AI paths with intermediate actions

2014-07-11 Thread pepeto
Follow-up Comment #1, patch #4926 (project freeciv): > Patch #4889 removed the calculation of the cost of an attack, > instead using a flat value of SINGLE_MOVE. It was already the case before since bug #20361 (except for pf_fuel_map, probably because this algorithm is based on the assumption all

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-09 Thread pepeto
Update of bug #22187 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #8: I raised bug #22299

[Freeciv-Dev] [bug #22299] Server allows to move to transport tile even if it cannot load into

2014-07-09 Thread pepeto
URL: <http://gna.org/bugs/?22299> Summary: Server allows to move to transport tile even if it cannot load into Project: Freeciv Submitted by: pepeto Submitted on: mer. 09 juil. 2014 15:13:03 CEST Category: g

[Freeciv-Dev] [patch #4910] pf_parameter with unit_type pointer

2014-07-09 Thread pepeto
Update of patch #4910 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4889] Pathfinding refactoring

2014-07-09 Thread pepeto
Update of patch #4889 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-07-09 Thread pepeto
Follow-up Comment #2, bug #22059 (project freeciv): I think we don't expect the tech cost be multiplied by 2^nb_of_players when passing year 1 in the civ1 and civ2 rulesets. So attaching a new version of the patch: * EFT_TECH_COST_FACTOR is taken in account proportionally to the number of players

[Freeciv-Dev] [patch #4911] Rename and move player_research_step()

2014-07-09 Thread pepeto
Update of patch #4911 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22062] Cannot see the real cost of the technologies with some values of tech_leakage

2014-07-09 Thread pepeto
Update of bug #22062 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4909] Remove advance_by_flag()

2014-07-09 Thread pepeto
Update of patch #4909 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22287] Calculated advance costs written into ruleset

2014-07-09 Thread pepeto
Update of bug #22287 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22079] AI settler doesn't consider base defense bonus when picking city spot

2014-07-07 Thread pepeto
Follow-up Comment #4, bug #22079 (project freeciv): > do you mean that when passing vtile to > player_can_build_extra(), is_req_active() is considering > tile_city(vtile), which does not return vcity? Yes. tile_city(vtile) will return what tile_city(ptile) would return. And no chance to return vc

[Freeciv-Dev] [bug #22287] Calculated advance costs written into ruleset

2014-07-07 Thread pepeto
Update of bug #22287 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22287> ___

[Freeciv-Dev] [bug #22287] Calculated advance costs written into ruleset

2014-07-06 Thread pepeto
URL: <http://gna.org/bugs/?22287> Summary: Calculated advance costs written into ruleset Project: Freeciv Submitted by: pepeto Submitted on: dim. 06 juil. 2014 23:40:08 CEST Category: freeciv-r

[Freeciv-Dev] [bug #22061] Team pooled research and AI science cost

2014-07-06 Thread pepeto
Update of bug #22061 (project freeciv): Status:None => In Progress Assigned to:None => pepeto Depends on: => bu

[Freeciv-Dev] [bug #22060] EFT_TECH_COST_FACTOR isn't handle with team pooled research

2014-07-06 Thread pepeto
Update of bug #22060 (project freeciv): Status:None => In Progress Assigned to:None => pepeto Depends on: => bu

[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-07-06 Thread pepeto
Update of bug #22059 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: =&

[Freeciv-Dev] [patch #4911] Rename and move player_research_step()

2014-07-06 Thread pepeto
URL: <http://gna.org/patch/?4911> Summary: Rename and move player_research_step() Project: Freeciv Submitted by: pepeto Submitted on: dim. 06 juil. 2014 23:01:54 CEST Category: general Priority: 5 -

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-06 Thread pepeto
Update of bug #22187 (project freeciv): Category:None => general Status: In Progress => Ready For Test ___ Follow-up Comment #6: Fix attached for th

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-06 Thread pepeto
Update of bug #22187 (project freeciv): Depends on: => patch #4910 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [patch #4910] pf_parameter with unit_type pointer

2014-07-06 Thread pepeto
Update of patch #4910 (project freeciv): Depends on: => patch #4889 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #4910] pf_parameter with unit_type pointer

2014-07-06 Thread pepeto
URL: <http://gna.org/patch/?4910> Summary: pf_parameter with unit_type pointer Project: Freeciv Submitted by: pepeto Submitted on: dim. 06 juil. 2014 20:32:33 CEST Category: ai Priority: 5 -

[Freeciv-Dev] [bug #22062] Cannot see the real cost of the technologies with some values of tech_leakage

2014-07-06 Thread pepeto
Update of bug #22062 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: =&

[Freeciv-Dev] [patch #4909] Remove advance_by_flag()

2014-07-06 Thread pepeto
URL: <http://gna.org/patch/?4909> Summary: Remove advance_by_flag() Project: Freeciv Submitted by: pepeto Submitted on: dim. 06 juil. 2014 20:25:42 CEST Category: general Priority: 5 -

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-06 Thread pepeto
Update of bug #22187 (project freeciv): Status:None => In Progress ___ Follow-up Comment #5: Worse than pathfinding violation, the server allows Riflemen to load to Helicopter into Ocean. B

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-07-06 Thread pepeto
Follow-up Comment #1, bug #20618 (project freeciv): I see two ways to implements this: * add a client goto option to have 'vigilant' orders ; * stop the unit if a unit or a city is found on the way, in the middle of the patch. Then, it will requires another order type (so it is not possible to imp

[Freeciv-Dev] [patch #4889] Pathfinding refactoring

2014-07-06 Thread pepeto
Update of patch #4889 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: New version: * clarify the usage of paranthesizes in pf_get_action() ; * split 'enum pf_action'

[Freeciv-Dev] [patch #4889] Pathfinding refactoring

2014-07-06 Thread pepeto
Update of patch #4889 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #4892] Move last harmless functions from tech.[ch] to research.[ch]

2014-07-06 Thread pepeto
Update of patch #4892 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4891] techs_precalc_data() cleanup

2014-07-06 Thread pepeto
Update of patch #4891 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4890] Utility for iterating all requirements of an advance

2014-07-06 Thread pepeto
Update of patch #4890 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22252] Giving techonologies in editor does not work

2014-07-06 Thread pepeto
Update of bug #22252 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4888] Move research advance name accessors

2014-07-06 Thread pepeto
Update of patch #4888 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22258] "Map topology and tileset incompatible" is not an error

2014-07-06 Thread pepeto
Update of bug #22258 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4671] Move limits on what terrain a spy action can be done from to action enablers

2014-07-06 Thread pepeto
Follow-up Comment #8, patch #4671 (project freeciv): See also bug #22279. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #22279] Unit cannnot perform diplomat action from Ocean

2014-07-06 Thread pepeto
Follow-up Comment #1, bug #22279 (project freeciv): The unit flag "Marines" is currently reserved for attacks. This is a lack of control for diplomat action currently. But Sveinung is working on it. See patch #4671. ___ Reply to this item

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-07-06 Thread pepeto
Update of bug #20618 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?20618> ___

[Freeciv-Dev] [bug #22276] city_build_free_buildings() doesn't send great wonder info as intended

2014-07-06 Thread pepeto
Follow-up Comment #1, bug #22276 (project freeciv): I confirm this wasn't my intent for bug #15548, this was a typo. ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #22271] If we lose the first city, there is no palace in the second city.

2014-07-05 Thread pepeto
Follow-up Comment #4, bug #22271 (project freeciv): > I'm leaning to (2). Me too. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #22252] Giving techonologies in editor does not work

2014-07-02 Thread pepeto
Follow-up Comment #6, bug #22252 (project freeciv): > adding techs seems to be no longer restricted by dependencies. I think it has never been the case in editor. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #22258] "Map topology and tileset incompatible" is not an error

2014-07-02 Thread pepeto
Follow-up Comment #2, bug #22258 (project freeciv): > While I agree it is not an error, I do like getting the popup: > it reminds me to change tilesets. Note that my patch still preserves it. ___ Reply to this item at:

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-07-02 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: => patch #4892 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-07-02 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: => patch #4891 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #4892] Move last harmless functions from tech.[ch] to research.[ch]

2014-07-02 Thread pepeto
URL: <http://gna.org/patch/?4892> Summary: Move last harmless functions from tech.[ch] to research.[ch] Project: Freeciv Submitted by: pepeto Submitted on: mer. 02 juil. 2014 22:21:06 CEST Category: g

[Freeciv-Dev] [patch #4891] techs_precalc_data() cleanup

2014-07-02 Thread pepeto
URL: <http://gna.org/patch/?4891> Summary: techs_precalc_data() cleanup Project: Freeciv Submitted by: pepeto Submitted on: mer. 02 juil. 2014 22:16:31 CEST Category: general Priority: 5 -

[Freeciv-Dev] [patch #4891] techs_precalc_data() cleanup

2014-07-02 Thread pepeto
Update of patch #4891 (project freeciv): Depends on: => patch #4890 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #4890] Utility for iterating all requirements of an advance

2014-07-02 Thread pepeto
URL: <http://gna.org/patch/?4890> Summary: Utility for iterating all requirements of an advance Project: Freeciv Submitted by: pepeto Submitted on: mer. 02 juil. 2014 22:12:04 CEST Category: g

[Freeciv-Dev] [patch #4888] Move research advance name accessors

2014-07-02 Thread pepeto
Follow-up Comment #1, patch #4888 (project freeciv): Patch update against current trunk. (file #21242) ___ Additional Item Attachment: File name: 0001-research_advance_rule_name.patch.gz Size:15 KB __

[Freeciv-Dev] [patch #4889] Pathfinding refactoring

2014-07-02 Thread pepeto
URL: <http://gna.org/patch/?4889> Summary: Pathfinding refactoring Project: Freeciv Submitted by: pepeto Submitted on: mer. 02 juil. 2014 15:24:47 CEST Category: ai Priority: 5 -

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-07-02 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: => patch #4888 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #4888] Move research advance name accessors

2014-07-02 Thread pepeto
URL: <http://gna.org/patch/?4888> Summary: Move research advance name accessors Project: Freeciv Submitted by: pepeto Submitted on: mer. 02 juil. 2014 15:11:36 CEST Category: general Priority: 5 -

[Freeciv-Dev] [bug #22258] "Map topology and tileset incompatible" is not an error

2014-07-02 Thread pepeto
URL: <http://gna.org/bugs/?22258> Summary: "Map topology and tileset incompatible" is not an error Project: Freeciv Submitted by: pepeto Submitted on: mer. 02 juil. 2014 15:02:59 CEST

[Freeciv-Dev] [bug #22252] Giving techonologies in editor does not work

2014-07-02 Thread pepeto
Update of bug #22252 (project freeciv): Category:None => editor Status:None => Ready For Test Assigned to:None => pepeto Planne

[Freeciv-Dev] [bug #22079] AI settler doesn't consider base defense bonus when picking city spot

2014-07-01 Thread pepeto
Follow-up Comment #2, bug #22079 (project freeciv): I have read your patch (but not tested). Something looks suspicious. create_city_virtual() does not create free extras. And tile_city(vtile) == tile_city(ptile) != vcity (because tile_set_worked() hasn't been called). I don't understand really w

[Freeciv-Dev] [patch #4826] player_invention_XXX() => research_invention_XXX()

2014-06-30 Thread pepeto
Update of patch #4826 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22240] Help still claims "infinite movement" for "No_Bonus" road type

2014-06-27 Thread pepeto
Follow-up Comment #2, bug #22240 (project freeciv): In patch for trunk, the following lines are probably not what do you want: + if (proad->move_mode != RMM_NO_BONUS) { +if (proad != NULL) { ___ Reply to this item at:

[Freeciv-Dev] [patch #4826] player_invention_XXX() => research_invention_XXX()

2014-06-26 Thread pepeto
Follow-up Comment #1, patch #4826 (project freeciv): Rebased version over bug #21420 and over incomming bug #19176 & bug #22161. (file #21164) ___ Additional Item Attachment: File name: research_invention2.patch.gz Size:19 KB

[Freeciv-Dev] [patch #4821] Do not consider harmless units in assess_danger()

2014-06-26 Thread pepeto
Update of patch #4821 (project freeciv): Status: In Progress => None Assigned to: pepeto => None ___ Reply to this item at:

[Freeciv-Dev] [patch #4820] Use parameter-based hash table instead of unittype-based array for pf_reserve_map

2014-06-26 Thread pepeto
Update of patch #4820 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22230] pf_normal_map_move_cost crash

2014-06-26 Thread pepeto
Update of bug #22230 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => pepeto Open/Closed:Open =&g

[Freeciv-Dev] [bug #22239] Editor property dialog doesn't show extras

2014-06-25 Thread pepeto
Update of bug #22239 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #2: I need to open my e

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