[Freeciv-Dev] (PR#22082) AI takes over savegame

2006-11-02 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=22082 > > [evyscr - Mon Oct 16 07:26:27 2006]: > > On Thu, 12 Oct 2006 Joel Karel wrote: > > > The AI has taken over my savegame in freeciv 2.1.0-beta2 (GTK+ client); > > dutch version. I was playing the Chineese, and somehow this nation is > > now

[Freeciv-Dev] (PR#22082) AI takes over savegame

2007-01-12 Thread Guest
http://bugs.freeciv.org/Ticket/Display.html?id=22082 > > [evyscr - Mon Oct 16 07:26:27 2006]: > > On Thu, 12 Oct 2006 Joel Karel wrote: > > > The AI has taken over my savegame in freeciv 2.1.0-beta2 (GTK+ client); > > dutch version. I was playing the Chineese, and somehow this nation is > > now

[Freeciv-Dev] (PR#22082) AI takes over savegame

2007-10-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=22082 > > [EMAIL PROTECTED] - Mar. Jan. 16 07:59:43 2007]: > > > > That's because it is a bug...definitely not a feature. If you can find > > some way to reproduce this (i.e., to reproduce the behavior that > > *creates* the savegame) we can fix i

Re: [Freeciv-Dev] (PR#22082) AI takes over savegame

2006-10-16 Thread Egor Vyscrebentsov
http://bugs.freeciv.org/Ticket/Display.html?id=22082 > On Thu, 12 Oct 2006 Joel Karel wrote: > The AI has taken over my savegame in freeciv 2.1.0-beta2 (GTK+ client); > dutch version. I was playing the Chineese, and somehow this nation is > now on the AI mode as is the case with all nations. Sav

Re: [Freeciv-Dev] (PR#22082) AI takes over savegame

2006-10-16 Thread Randy Kramer
http://bugs.freeciv.org/Ticket/Display.html?id=22082 > On Monday 16 October 2006 03:26 am, Egor Vyscrebentsov wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=22082 > > > On Thu, 12 Oct 2006 Joel Karel wrote: > > The AI has taken over my savegame in freeciv 2.1.0-beta2 (GTK+ client); > > d

Re: [Freeciv-Dev] (PR#22082) AI takes over savegame

2006-10-18 Thread Joël Karel
http://bugs.freeciv.org/Ticket/Display.html?id=22082 > This transaction appears to have no content I have to come back to this problem. This is the autput in the chat window when loading the game (It's in Dutch, sorry for that, but "speler" is "player", "bestuurt" is "controls" and "KI" is "A

Re: [Freeciv-Dev] (PR#22082) AI takes over savegame

2007-01-13 Thread Jordi Negrevernis i Font
http://bugs.freeciv.org/Ticket/Display.html?id=22082 > En/na Guest ha escrit: > http://bugs.freeciv.org/Ticket/Display.html?id=22082 > > > >> [evyscr - Mon Oct 16 07:26:27 2006]: >> >> On Thu, 12 Oct 2006 Joel Karel wrote: >> >> >>> The AI has taken over my savegame in freeciv 2.1.0-beta2

Re: [Freeciv-Dev] (PR#22082) AI takes over savegame

2007-01-13 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=22082 > Guest wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=22082 > > >> [evyscr - Mon Oct 16 07:26:27 2006]: >> >> On Thu, 12 Oct 2006 Joel Karel wrote: >> >>> The AI has taken over my savegame in freeciv 2.1.0-beta2 (GTK+ client); >>> du

Re: [Freeciv-Dev] (PR#22082) AI takes over savegame

2007-01-16 Thread Joël Karel
http://bugs.freeciv.org/Ticket/Display.html?id=22082 > > That's because it is a bug...definitely not a feature. If you can find > some way to reproduce this (i.e., to reproduce the behavior that > *creates* the savegame) we can fix it. > > -jason > > > I think the problem is not the savegame