http://bugs.freeciv.org/Ticket/Display.html?id=39409 >
Forgot to send the patch, same for both commits.
Index: client/reqtree.c
===
--- client/reqtree.c(revision 13016)
+++ client/reqtree.c(working copy)
@@ -107,8 +107,10 @@
http://bugs.freeciv.org/Ticket/Display.html?id=39409 >
As I was testing the patch, I noticed that there were 6 available node
colors. Not all make sense for edges, but flagging those currently
reachable and researching might be visually helpful on long lines.
I also noticed the .h comments don'
http://bugs.freeciv.org/Ticket/Display.html?id=39409 >
Thank you!
Since I was the last to touch this code, I've handled it (again), although
it's not my usual bailiwick.
Also, found that a bug fix had been applied to trunk and not to S2_1, so
that's added, too
Committed trunk revision 1301
http://bugs.freeciv.org/Ticket/Display.html?id=39409 >
Here is an improved and more tested patch.
This still uses the three categories for edges. It adds one color for
inactive, unknown edges that are gray. Active edges use the
unreachable_goal color (just reusing to simplify).
No lists, the li
http://bugs.freeciv.org/Ticket/Display.html?id=39409 >
I did some embarrasing mistakes in the v1 patch, I'm just letting you
know that I'm working on v2.
Rgds
Ulrik
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http://bugs.freeciv.org/Ticket/Display.html?id=39409 >
On 6/22/07, Ulrik Sverdrup <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39409 >
>
> Here is a proposed change and patch for client/reqtree.c. Attached
> diff from trunk r13007
>
> The feature is adding colors