http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
Christian Prochaska wrote:
> As I understand it, the read was successful, but while the received data
> is being handled, the connection gets lost, which gets detected when
> trying to send data to the server in request_new_unit_activity().
http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
> [cproc - Mo 23. Jun 2008, 20:09:02]:
>
> SDL is used for sound output and on Windows the main() function is
> wrapped by SDL_main() which does some Windows-specific initialization.
>
Actually, the client's main() function gets renamed to
http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
> [EMAIL PROTECTED] - Mo 23. Jun 2008, 15:54:33]:
>
> Maybe I miss something, but: your backtrace in this ticket shows the
> crash happening on a successful read, not on a write error. It also
> shows SDL and GTK code being mixed together
http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
> [EMAIL PROTECTED] - Mo 23. Jun 2008, 15:43:02]:
>
> Christian Prochaska wrote:
> >
> > The crash happens on Windows (GTK+ client) after ending the turn and
> > after the server cuts the connection "due to lagging player" while
> the
> > cl
http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
Maybe I miss something, but: your backtrace in this ticket shows the
crash happening on a successful read, not on a write error. It also
shows SDL and GTK code being mixed together, what's up with that?
-jason
_
http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
Christian Prochaska wrote:
>
> The crash happens on Windows (GTK+ client) after ending the turn and
> after the server cuts the connection "due to lagging player" while the
> client is busy for some seconds. When the client detects the lost
>
http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
> [EMAIL PROTECTED] - So 22. Jun 2008, 19:09:56]:
>
> I can't reproduce the crash here with S2_0. On loading the game and
> ending turn a time or two, the game ends. What client is used to get
> the crash and what is necessary to do othe
http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
I can't reproduce the crash here with S2_0. On loading the game and
ending turn a time or two, the game ends. What client is used to get
the crash and what is necessary to do other than just end turn?
-jason
__
http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
Christian Prochaska wrote:
> The 2.0.9 uninstaller deletes only files installed by itself, so the
> savegames should still be where they were stored (by default in the game
> directory - C:\Program Files\Freeciv-2.0.9-gtk2 or C:\Program
> Fi
http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
On 8/18/07, Christian Prochaska <[EMAIL PROTECTED]> wrote:
>
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
>
> As a side note, when running the server separately, it showed this output:
>
> 1: Dangerous danger[0] (20180936) in Be
http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
On 8/18/07, Christian Prochaska <[EMAIL PROTECTED]> wrote:
>
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
>
> backtrace:
>
> Program received signal SIGSEGV, Segmentation fault.
ok, so it's a real bug.
I loaded the savegame in
http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
As a side note, when running the server separately, it showed this output:
1: Dangerous danger[0] (20180936) in Bethlehem. Beware of overflow.
1: Dangerous danger[0] (22214694) in Stoke-on-Trent. Beware of overflow.
1: Dangerous danger[0]
http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
backtrace:
Program received signal SIGSEGV, Segmentation fault.
tile_to_canvas_pos (canvas_x=0x22f6e8, canvas_y=0x22f6ec, ptile=0x7d321b0)
at mapview_common.c:277
277 in mapview_common.c
(gdb) bt full
#0 tile_to_canvas_pos (canvas_x
http://bugs.freeciv.org/Ticket/Display.html?id=39582 >
> Hi,
>
> I had a freeciv saved game that I could load, but upon clicking End turn,
> freeciv 2.0.9 would crash eventually.
> In order to see whether the problem was solved in a newer version I
> installed 2.1.0.beta4. I first uninstalled 2.
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