URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798
No. I've already explained your error, and there are explicit references.
I've proposed a solution. I just haven't had time to write the code to fix
the several reports.
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Freeciv-dev
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798
[wsimpson - Sat Nov 17 15:47:54 2007]:
As I reported, folks are trying to use goto to explore. That is, they
*want* to cheat. I included specific references. Please read and think
before pontificating.
Okay, although you
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798
[wsimpson - Sat Oct 27 09:22:54 2007]:
I'm trying to understand the goto problem reports, and one common thread
seems to be that folks are trying to use goto to explore. Then, they
complain that it won't goto an unknown location
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798
[jdorje - Ven. Nov. 16 20:11:57 2007]:
That is server goto. Quite the opposite of client goto. And yes that
is what's used for AI units. Changing over from server to client goto
was quite a step forward (only with client goto
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798
I'm trying to understand the goto problem reports, and one common thread
seems to be that folks are trying to use goto to explore. Then, they
complain that it won't goto an unknown location (PR#15629), or the trireme
sinks, or the unit