Re: [Freeciv-Dev] (PR#39801) harmonize goto_map_list with focus_units

2007-11-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39801 > Pepeto _ wrote: > And you turn your tickets to resolved when you don't test them and some > says that it doesn't work (providing clues and savegames). > All of my tickets that are resolved are thoroughly tested and verified. Requiring verifi

[Freeciv-Dev] (PR#39801) harmonize goto_map_list with focus_units

2007-11-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39801 > > [wsimpson - Sam. Nov. 17 14:54:44 2007]: > > Closing other developers' tickets is terribly impolite. I'm keeping my > own tickets open to verify. What you do with yours > > And you turn your tickets to resolved when you don't tes

[Freeciv-Dev] (PR#39801) harmonize goto_map_list with focus_units

2007-11-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39801 > But not yet verified and deployed in a release, so I'm reopening it. It's part of a series of related tickets. Closing other developers' tickets is terribly impolite. I'm keeping my own tickets open to verify. What you do with yours

[Freeciv-Dev] (PR#39801) harmonize goto_map_list with focus_units

2007-11-16 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39801 > This appears to be applied so I'm closing it. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39801) harmonize goto_map_list with focus_units

2007-10-30 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39801 > Committed trunk revision 13899. Committed S2_2 revision 13900. Committed S2_1 revision 13901. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39801) harmonize goto_map_list with focus_units

2007-10-28 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39801 > Too hard to merge, at least not in a few hours, as they are fairly embedded in too many files. Instead, added a single new function to keep them synchronized whenever a unit is killed: goto_unit_killed(). This allowed the unit number to be