Re: [Freeciv-Dev] (PR#39956) reducing the number of rulesets sent to client (pass 1)

2007-12-10 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39956 Seeing a considerable improvement in load time! Since this should not affect existing clients in any negative fashion (they just receive fewer copies of the same things), I've checked it into 2.1, too. Please test! Committed S2_1

[Freeciv-Dev] (PR#39956) reducing the number of rulesets sent to client (pass 1)

2007-12-09 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39956 Implement part of the bug fix proposal in PR#39579. server/ruleset.c load_rulesets() remove redundant send_rulesets(), usually sent later after game_load(), instead send only after explicit server/stdinhand.c

Re: [Freeciv-Dev] (PR#39956) reducing the number of rulesets sent to client (pass 1)

2007-12-09 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39956 Checked in immediately to avoid conflicts, and to improve performance testing my PR#39578 fixes Committed trunk revision 14149. Committed S2_2 revision 14150. ___ Freeciv-dev mailing