Re: [Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding

2008-07-05 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=40351 > On Wed, Jul 2, 2008 at 5:12 PM, Marko Lindqvist <[EMAIL PROTECTED]> wrote: >> Can we remove dangerous terrain yet? > > I though Per already did. Or was it from pathfinding only? At least I removed it from the ruleset. A cursory glance throu

Re: [Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding

2008-07-02 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40351 > 2008/7/2 Jason Dorje Short: > > Marko Lindqvist wrote: >> >> Uninitialized extra cost from dangerous ocean drove valgrind crazy in >> S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean >> in S2_2 and TRUNK. Fix attached. >

Re: [Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding

2008-07-02 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40351 > Marko Lindqvist wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=40351 > > > Uninitialized extra cost from dangerous ocean drove valgrind crazy in > S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean > in S2_2 and T

[Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding

2008-07-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40351 > Uninitialized extra cost from dangerous ocean drove valgrind crazy in S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean in S2_2 and TRUNK. Fix attached. - ML diff -Nurd -X.diff_ignore freeciv/ai/aitools.c freeciv/ai/ai