http://bugs.freeciv.org/Ticket/Display.html?id=40351 >
On Wed, Jul 2, 2008 at 5:12 PM, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>> Can we remove dangerous terrain yet?
>
> I though Per already did. Or was it from pathfinding only?
At least I removed it from the ruleset. A cursory glance throu
http://bugs.freeciv.org/Ticket/Display.html?id=40351 >
2008/7/2 Jason Dorje Short:
>
> Marko Lindqvist wrote:
>>
>> Uninitialized extra cost from dangerous ocean drove valgrind crazy in
>> S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean
>> in S2_2 and TRUNK. Fix attached.
>
http://bugs.freeciv.org/Ticket/Display.html?id=40351 >
Marko Lindqvist wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=40351 >
>
> Uninitialized extra cost from dangerous ocean drove valgrind crazy in
> S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean
> in S2_2 and T
http://bugs.freeciv.org/Ticket/Display.html?id=40351 >
Uninitialized extra cost from dangerous ocean drove valgrind crazy in
S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean
in S2_2 and TRUNK. Fix attached.
- ML
diff -Nurd -X.diff_ignore freeciv/ai/aitools.c freeciv/ai/ai