Re: [Freeciv-Dev] (PR#40408) [Patch] Updating problem in trunk when capturing enemy cities

2008-08-04 Thread Nicolas R. Wadhwani
http://bugs.freeciv.org/Ticket/Display.html?id=40408 > Oh, my bad actually. I didn't notice there was a ticket already describing exactly the same bug as I was tackling with. ;) Your patch seems to be more thoroughly cleaning up some messy code while I was just looking for a quick&dirty soluti

[Freeciv-Dev] (PR#40408) [Patch] Updating problem in trunk when capturing enemy cities

2008-08-03 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40408 > > [nicorwadh - Sun Aug 03 21:35:49 2008]: > > > [EMAIL PROTECTED] - So 27. Jul 2008, 17:10:31]: > > > > Depending on the order of packets being correct is, in general, very > > bad. Each packet should be independent. > > I agree on that s

[Freeciv-Dev] (PR#40408) [Patch] Updating problem in trunk when capturing enemy cities

2008-08-03 Thread Nicolas R. Wadhwani
http://bugs.freeciv.org/Ticket/Display.html?id=40408 > > [EMAIL PROTECTED] - So 27. Jul 2008, 17:10:31]: > > Depending on the order of packets being correct is, in general, very > bad. Each packet should be independent. I agree on that so it is probably most sensible to let the apropiate funct

Re: [Freeciv-Dev] (PR#40408) [Patch] Updating problem in trunk when capturing enemy cities

2008-07-27 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40408 > On Sat, Jul 26, 2008 at 7:47 PM, Nicolas R. Wadhwani <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=40408 > > > Hi, > > In current trunk version if you capture an enemy city it still looks like it > would belong

[Freeciv-Dev] (PR#40408) [Patch] Updating problem in trunk when capturing enemy cities

2008-07-26 Thread Nicolas R. Wadhwani
http://bugs.freeciv.org/Ticket/Display.html?id=40408 > Hi, In current trunk version if you capture an enemy city it still looks like it would belong to the previous owner before you captured it. Only if you would quit the game and rejoin/reload the captured city would appear in your city list