Re: [Freeciv-Dev] (PR#40536) [Patch] S2_1 Air goto

2008-10-26 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > 2008/10/25 Pepeto: > > - Air patrol doesn't crash any more. > - Way points works as expected. > - Client's goto command forbid to move to dangerous tiles (like it > already does for triremes). Using numeric pad can be used instead to > reach

[Freeciv-Dev] (PR#40536) [Patch] S2_1 Air goto

2008-10-26 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=40536 > The attached patch fixes many related with pf code for air goto: - Revisions 13941, 13944 and 13958 are reversed, because there are totally inefficient (notably way points) and non-tested (many crashes). - Air patrol doesn't crash any more. -