Re: [Freeciv-Dev] (PR#40637) [Patch] Buoy

2009-01-07 Thread Brandon J. Van Every
http://bugs.freeciv.org/Ticket/Display.html?id=40637 > On Wed, Jan 7, 2009 at 12:27 PM, Marko Lindqvist wrote: > > - It doesn't detect submarines as it only sees vision layer V_MAIN What a crappy buoy then! I mean, come on, what's a real sonar buoy for... Cheers, Brandon Van Every ___

Re: [Freeciv-Dev] (PR#40637) [Patch] Buoy

2009-01-07 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40637 > 2009/1/7 Brandon J. Van Every: > I mean, come on, what's a real sonar buoy for... Got better name for this thing? Gameplay wise I don't like the idea of basically removing submarines special power of being hard to detect. Lesser problem

Re: [Freeciv-Dev] (PR#40637) [Patch] Buoy

2009-01-07 Thread Brandon J. Van Every
http://bugs.freeciv.org/Ticket/Display.html?id=40637 > On Wed, Jan 7, 2009 at 2:15 PM, Marko Lindqvist wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=40637 > > > 2009/1/7 Brandon J. Van Every: >> I mean, come on, what's a real sonar buoy for... > > Got better name for this thing? Yo

Re: [Freeciv-Dev] (PR#40637) [Patch] Buoy

2009-01-16 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40637 > 2009/1/7 Brandon J. Van Every: > On Wed, Jan 7, 2009 at 2:15 PM, Marko Lindqvist wrote: >> >> 2009/1/7 Brandon J. Van Every: >>> I mean, come on, what's a real sonar buoy for... >> >> Got better name for this thing? > > You could call it "ra