[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-10-25 Thread pepeto
Update of bug #13607 (project freeciv): Status: Need Info => Duplicate Assigned to:None => pepeto Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-10-25 Thread anonymous
Follow-up Comment #5, bug #13607 (project freeciv): Occurred after city was liberated from Barbarians (city founded by me, captured by Barbs, liberated, and then the condition was observed. Thanks and Regards, VJS ___ Reply to this item a

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-10-25 Thread pepeto
Follow-up Comment #4, bug #13607 (project freeciv): Do you remember if it occurred after you conquered, liberated, bribed or exchanged that city? ___ Reply to this item at:

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-10-22 Thread pepeto
Follow-up Comment #3, bug #13607 (project freeciv): See also bug #14584. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-10-06 Thread pepeto
Update of bug #13607 (project freeciv): Status:None => Need Info Assigned to: pepeto => None ___ Follow-up Comment #2: I failed to reprod

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-10-01 Thread pepeto
Update of bug #13607 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-05-31 Thread anonymous
Follow-up Comment #1, bug #13607 (project freeciv): Oops! Wrong savegame... that was several turns later. The real save game is attached to this post, and re-loading it DOES fix the problem - which BTW locked up not only the game, but the entire X11 GUI. A re-start of X11 was required, after whic

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-05-31 Thread anonymous
URL: Summary: Mysterious Missing Citizen Project: Freeciv Submitted by: None Submitted on: Monday 06/01/2009 at 01:02 CEST Category: None Severity: 3 - Normal P