[Freeciv-Dev] [bug #13770] Emphasize OOP for path finding code

2009-07-04 Thread Marko Lindqvist
Update of bug #13770 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13770] Emphasize OOP for path finding code

2009-06-28 Thread pepeto
Follow-up Comment #1, bug #13770 (project freeciv): Added macro pf_map_iterate_move_costs to iterate only the move cost, which should work faster than pf_map_iterate_positions, especially in the AI code. Also, added the functions pf_*_map_iterate_until(), which prevents to iterate the whole map

[Freeciv-Dev] [bug #13770] Emphasize OOP for path finding code

2009-06-24 Thread pepeto
URL: http://gna.org/bugs/?13770 Summary: Emphasize OOP for path finding code Project: Freeciv Submitted by: pepeto Submitted on: Wednesday 06/24/2009 at 10:49 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #13770] Emphasize OOP for path finding code

2009-06-24 Thread Marko Lindqvist
Update of bug #13770 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?13770 ___ Message sent