Additional Item Attachment, bug #14275 (project freeciv):
File name: small_black_square.png Size:168 KB
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Follow-up Comment #14, bug #14275 (project freeciv):
I know there's been a fix for this bug already but I thought I'd add a few
details just in case this isn't the same as the other bug.
I've attached a screenshot of the black square from a different game. In
that game I am allied with the
Follow-up Comment #15, bug #14275 (project freeciv):
Also, here is a saved game one turn before vision was shared.
(file #7060)
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Additional Item Attachment:
File name: civgame+0400.sav.gzSize:54 KB
Follow-up Comment #16, bug #14275 (project freeciv):
You last attached pieces of informations confirm that this bug is rightly
fixed. Thank you.
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Follow-up Comment #10, bug #14275 (project freeciv):
But if you've found some way to reproduce it that's good, as I
was unable to get it to happen except by chance.
Actually I had to revert the patch for bug #14275 to get black squares. But
in the current version, units are not reveled, and
Follow-up Comment #6, bug #14275 (project freeciv):
I did not disable fog of war in my game; both times that I witnessed it I was
using default settings.
One thing that I had in common in both my instances was that I was allied
with an AI player.
Follow-up Comment #7, bug #14275 (project freeciv):
I see what could have caused that bug. I think that there was an allied unit
seeing that tile when you shared vision. Cities squares are always marked as
seen. So the count passed from 1 to 2 whereas it needs to pass from 0 to x
to have the
Update of bug #14275 (project freeciv):
Assigned to:None = pepeto
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Update of bug #14275 (project freeciv):
Status:None = Ready For Test
Planned Release:None = 2.1.10
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Follow-up Comment #8:
Got it. Savegame