[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-27 Thread pepeto
Update of bug #15468 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-26 Thread pepeto
Additional Item Attachment, bug #15468 (project freeciv): File name: S2_2_aifill_connecthand_take.diff Size:2 KB ___ Reply to this item at: ___ Message posté v

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-26 Thread pepeto
Update of bug #15468 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #12: Fixes attached fo

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-26 Thread pepeto
Follow-up Comment #11, bug #15468 (project freeciv): > I did not test it so I can't say. But the message >> 2: 24.02 05:29:06 -4000:Removing player AI*2. >> 2: 24.02 05:29:06 -4000:AI*2 has been added as Easy level >> AI-controlled player. > > looks similar to that I got trying to solve the aifi

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-26 Thread Matthias Pfafferodt
Follow-up Comment #10, bug #15468 (project freeciv): > Some part may be linked, however, does your patch fix all what > has been reported here? I did not test it so I can't say. But the message > 2: 24.02 05:29:06 -4000:Removing player AI*2. > 2: 24.02 05:29:06 -4000:AI*2 has been added as Eas

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #9, bug #15468 (project freeciv): Some part may be linked, however, does your patch fix all what has been reported here? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #15468 (project freeciv): could this be connected to bug #15448: aifill strange behaviour? ___ Reply to this item at: ___ Nachricht ge

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Update of bug #15468 (project freeciv): Planned Release: => 2.2.1 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #7, bug #15468 (project freeciv): 4) When aifill is 0, players are not created normally when connecting. I could also crash the server when issuing "/take -", but I didn't get a backtrace. 5-6) They seems the consequence of 4). _

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #6, bug #15468 (project freeciv): 2) This is not correct for S2_2, only trunk. ___ Reply to this item at: ___ Message posté via/par Gna! ht

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #5, bug #15468 (project freeciv): 3) This is invalid. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ __

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #4, bug #15468 (project freeciv): 1) Taking AI players created by aifill make things strangely. 2) Taking over a AI player which has been turned to human doesn't cancel the ready state. 3) The server never show to the console when it starts. 4) When Stacie Thomas returns, his pl

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #3, bug #15468 (project freeciv): Wow, what a bunch of bug report in one :) ___ Reply to this item at: ___ Message posté via/par Gna! http:/

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread Marko Lindqvist
Follow-up Comment #2, bug #15468 (project freeciv): Attaching stdout.log. There is local patch that adds time and current year to log messages. "Server cannot read standard input. Ignoring input." is ok, caused by the way I run server. Note how wendy is removed before starting the game by 'take

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #1, bug #15468 (project freeciv): The crash itself has probably occurred because pplayer->private_map == NULL. Do you have informations about how this game has started (loaded, started by users)? Could you post the last lines of the logs? __

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-24 Thread Marko Lindqvist
URL: Summary: map_is_known_and_seen segfault Project: Freeciv Submitted by: cazfi Submitted on: Wednesday 02/24/2010 at 17:53 Category: general Severity: 3 - Normal