[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-11-26 Thread Jacob Nevins
Update of bug #15559 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-11-24 Thread Jacob Nevins
Update of bug #15559 (project freeciv): Status:None = Ready For Test Assigned to: cazfi = jtn Planned Release: 2.2.4,2.3.0 = 2.2.4,2.3.0,2.4.0

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-11-22 Thread Daniel Markstedt
Update of bug #15559 (project freeciv): Priority: 5 - Normal = 8 ___ Reply to this item at: http://gna.org/bugs/?15559 ___ Message sent

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-10-23 Thread Christian Prochaska
Follow-up Comment #39, bug #15559 (project freeciv): The attached v8 patch fixes the EADDRNOTAVAIL problem. An S2_2 Windows test build is available at http://download.gna.org/freeciv/packages/windows/testing/Freeciv-S2_2-20101023-win32-gtk2-setup.exe Starting a new game from the client still

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-10-19 Thread Marko Lindqvist
Follow-up Comment #37, bug #15559 (project freeciv): I'll test everything I can today and tomorrow and commit this if no problems is found. ___ Reply to this item at: http://gna.org/bugs/?15559

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-10-19 Thread David Lowe
Follow-up Comment #36, bug #15559 (project freeciv): I do have a PeeCee in the house, but no IPv6. Would it help? ___ Reply to this item at: http://gna.org/bugs/?15559 ___ Message sent

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-10-19 Thread Marko Lindqvist
Follow-up Comment #38, bug #15559 (project freeciv): Compiling server for MinGW: ../../../src.patched/server/sernet.c: In function ‘server_open_socket’: ../../../src.patched/server/sernet.c:1056: error: ‘EADDRNOTAVAIL’ undeclared (first use in this function)

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-10-16 Thread Daniel Markstedt
Follow-up Comment #35, bug #15559 (project freeciv): Christian, would you have time to help us out here? We could really use a Windows test build made from S2_2 with this patch applied. ___ Reply to this item at:

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-26 Thread Jacob Nevins
Follow-up Comment #33, bug #15559 (project freeciv): Just played with the v7 patch on S2_2 on my system (Ubuntu Linux 9.04). Looks good. Tried all my tests from comment #22 and comment #23 and they all work without any errors. Tried making something listen on IPv4 only (nc -l -p 5556 appears

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-23 Thread Marko Lindqvist
Follow-up Comment #31, bug #15559 (project freeciv): try to listen on all available IP address families (specifying V6ONLY for lack of ambiguity), and fail if it can't bind all of them. Just take care of not failing when it's impossible to bind IPv6 address on a system where IPv6 has been

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-21 Thread George Koehler
Follow-up Comment #30, bug #15559 (project freeciv): From x11_create_display_inet() of openssh-5.6p1/channels.c: for (ai = aitop; ai; ai = ai-ai_next) { if (ai-ai_family != AF_INET ai-ai_family != AF_INET6) continue;

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-20 Thread Marko Lindqvist
Follow-up Comment #27, bug #15559 (project freeciv): If freeciv-server says IPv4 bind failed: Address already in use, then its IPv6 socket might accept IPv4 connections. That error message would seem quite alarming for someone who does not know that it's actually ok in his/her setup. Any idea

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-20 Thread George Koehler
Follow-up Comment #28, bug #15559 (project freeciv): IPv4 bind failed: Address already in use Print that particular error message only if also IPv6 bind failed? To be exact, print no error messages if we can listen() to at least one socket? OpenBSD 'man getaddrinfo' shows an example of this:

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-20 Thread Jacob Nevins
Follow-up Comment #29, bug #15559 (project freeciv): Clearly the server should run without emitting error messages regardless of whether it finds itself on a v6only behaving system. Specifying setsockopt(V6ONLY), or whatever it's called, with the current code might be sufficient, if it's

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-12 Thread Jacob Nevins
Update of bug #15559 (project freeciv): Planned Release: 2.2.3 = 2.2.4 ___ Reply to this item at: http://gna.org/bugs/?15559 ___ Message sent

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-10 Thread Jacob Nevins
Follow-up Comment #23, bug #15559 (project freeciv): Just found time to play a bit more. I did sysctl -w net.ipv6.bindv6only=1 to try to reproduce the problem. Without the patch, starting a server from the client works, but starting a server manually and then trying to connect to it with IPv4

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-10 Thread Marko Lindqvist
Follow-up Comment #24, bug #15559 (project freeciv): I did look in the some older version of the patch, and I'm certain it works on linux. My only concern is that it has not been much tested with other systems (I can *try* to find time to make Windows/MinGW build). It needs more exposure before

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-10 Thread Daniel Markstedt
Follow-up Comment #25, bug #15559 (project freeciv): I'd prefer to retarget for 2.2.4. AFAIK it's been like this in all 2.2.x releases so I wouldn't consider it a showstopper. ___ Reply to this item at: http://gna.org/bugs/?15559

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-09 Thread pepeto
Follow-up Comment #19, bug #15559 (project freeciv): Is Marko around? ___ Reply to this item at: http://gna.org/bugs/?15559 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-09 Thread Marko Lindqvist
Follow-up Comment #20, bug #15559 (project freeciv): I don't have time to check this before Sunday (and 2.2.3 release) Feel free to steal it from me. ___ Reply to this item at: http://gna.org/bugs/?15559

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-09 Thread pepeto
Follow-up Comment #21, bug #15559 (project freeciv): Unfortunately, I don't know enough about sockets to handle it. Someone else? ___ Reply to this item at: http://gna.org/bugs/?15559 ___

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-08 Thread George Koehler
Follow-up Comment #18, bug #15559 (project freeciv): I changed the error code in server/sernet.c to try to identify the socket that causes the error. I also remade the trunk patch, so now trunk seems to work. This is the *last* version of the patch from me, unless I discover that I made some

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-03 Thread George Koehler
Follow-up Comment #17, bug #15559 (project freeciv): I made a trunk version of the patch, but it is broken. The client complains about unknown error 0 and the server says '2: Lost connection: c1 from localhost (connection incomplete).' I might have made a mistake in client/clinet.c; I need more

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-28 Thread George Koehler
Follow-up Comment #16, bug #15559 (project freeciv): gcc gives the same warning to me. gcc notices that if name_count = 0, then we never enter the for loop to initialize 'sock'. I am attaching a -v4 patch that prevents the warning. The patch is for S2_2. I have never used trunk. I am now

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-24 Thread Marko Lindqvist
Follow-up Comment #14, bug #15559 (project freeciv): Can you make also TRUNK version of this? ___ Reply to this item at: http://gna.org/bugs/?15559 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-24 Thread Marko Lindqvist
Follow-up Comment #15, bug #15559 (project freeciv): server/meta.c: In function ‘send_to_metaserver’: server/meta.c:236: error: ‘sock’ may be used uninitialized in this function This seems like gcc stupidity, but needs to be fixed anyway.

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-20 Thread George Koehler
Follow-up Comment #13, bug #15559 (project freeciv): My -v2 patch (from S2_2 r17797) causes a merge conflict in server/sernet.c. I am attaching a new -v3 patch (from S2_2 r17820) to solve the conflict. If you already applied the -v2 patch, you might $ patch -R p22-plural-listen-v2.diff $ svn

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-16 Thread Marko Lindqvist
Update of bug #15559 (project freeciv): Assigned to:None = cazfi ___ Follow-up Comment #9: 1. This patch fixes the AF_INET6 configure check. (OpenBSD needs sys/types.h before

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-16 Thread George Koehler
Follow-up Comment #10, bug #15559 (project freeciv): AF_INET6 configure check is now bug #16458. Failure to close extra connections is now bug #16461. (I was wrong. This is not a new bug, because one socket is already enough to accept too many connections. I was idiot and forgot to read my

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-15 Thread George Koehler
Follow-up Comment #8, bug #15559 (project freeciv): While I am using my patch (file #9838), './ser --bind ::' starts an IPv6-only server, './ser --bind 0.0.0.0' starts an IPv4-only server. If I run IPv4-only server, then my Freeciv client can connect to '127.0.0.1' but refuses to connect to

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-14 Thread George Koehler
Follow-up Comment #7, bug #15559 (project freeciv): I have a similar bug using OpenBSD. I am running an old snapshot of OpenBSD 4.5-current. My server (S2_2 r17748) accepted connections from localhost and from 127.0.0.1, but not from ::1. I found that my server had no IPv6 support, because

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-06-04 Thread Prekates Alexandros
Follow-up Comment #6, bug #15559 (project freeciv): I have 2.2.0 in debian squeeze with ipv6 disabled. (from grub.cfg kernel option so $sysctl -w net.ipv6.bindv6only=0 gives error: net.ipv6.bindv6only is an unknown key) Also my gtk-client and my sdl-client cant start a game and if start server

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-03-10 Thread pepeto
Update of bug #15559 (project freeciv): Category: art = general Summary: (Gtk) client can't connect to its locally started server = Client can't connect to its locally started server

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-03-10 Thread pepeto
Update of bug #15559 (project freeciv): Release: 2.2 = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?15559 ___ Message posté

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-03-10 Thread anonymous
Follow-up Comment #4, bug #15559 (project freeciv): Hi pepeto, I don't think I even have an account here. Thanks for the greet, it is nice to see the new release that you all have worked on, I think it is pretty awesome. ___ Reply to this

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-03-10 Thread pepeto
Follow-up Comment #5, bug #15559 (project freeciv): It seems you have one: user #6131. And you are still included officially in this project. ___ Reply to this item at: http://gna.org/bugs/?15559