[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2011-04-25 Thread HanduMan
Follow-up Comment #20, bug #16468 (project freeciv): While creating a savegame for bug #18066 this happened again. I had three clients joined in the game and when I chose Leave on Game menu also the other two clients dropped off of the server. The server also died without anything in logs. The

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-14 Thread anonymous
Follow-up Comment #14, bug #16468 (project freeciv): I was referring to the case where the server is _not_ started by the client. That is the situation with this bug report. ___ Reply to this item at: http://gna.org/bugs/?16468

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-14 Thread pepeto
Follow-up Comment #15, bug #16468 (project freeciv): Yes, that why I was wondering in comment #11. ___ Reply to this item at: http://gna.org/bugs/?16468 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-14 Thread HanduMan
Follow-up Comment #16, bug #16468 (project freeciv): And I replied in comment #12 ... are we creating a loop? :D To reproduce: 0 load the savegame from bug #16467 0 start freeciv-server on command prompt 0 start a client and join the game with username HanduMan 0 start another client and join

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-14 Thread pepeto
Follow-up Comment #17, bug #16468 (project freeciv): I meant comment #9. ___ Reply to this item at: http://gna.org/bugs/?16468 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-14 Thread pepeto
Follow-up Comment #18, bug #16468 (project freeciv): Is this the gtk2 client? ___ Reply to this item at: http://gna.org/bugs/?16468 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-14 Thread HanduMan
Follow-up Comment #19, bug #16468 (project freeciv): Yes, gtk2 2.2.2 from installation package. ___ Reply to this item at: http://gna.org/bugs/?16468 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-13 Thread HanduMan
Follow-up Comment #8, bug #16468 (project freeciv): Yes I am. It happens with the savegame attached to bug #16467 named embatestT33. ___ Reply to this item at: http://gna.org/bugs/?16468 ___

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-13 Thread pepeto
Follow-up Comment #9, bug #16468 (project freeciv): Maybe does the client assume it is running the server and kill it when disconnecting? ___ Reply to this item at: http://gna.org/bugs/?16468

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-13 Thread HanduMan
Follow-up Comment #10, bug #16468 (project freeciv): Don't think so. If I'm leaving a game run by the client, it asks me for confirmation (Leaving a local game will end it!) Now it does not. It only kills the server and the other client when leaving by choosing the _Leave_ option in Game menu.

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-13 Thread pepeto
Follow-up Comment #11, bug #16468 (project freeciv): _Quit_ has same behaviour, hasn't it? ___ Reply to this item at: http://gna.org/bugs/?16468 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-13 Thread HanduMan
Follow-up Comment #12, bug #16468 (project freeciv): No it does not. As I tried to point out in my previus comment, _Leave_ kills the server, _Quit_ does not. And _Leave_ leaves a game keeping the client running. _Quit_ leaves a game and also stops the client. This the expected behaviour.

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-13 Thread pepeto
Follow-up Comment #13, bug #16468 (project freeciv): And Leave leaves a game keeping the client running. Quit leaves a game and also stops the client. This the expected behaviour. It's not the expected behaviour. _Leave_ and _Quit_ must kill the server if they started it, else they just

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-09-12 Thread pepeto
Update of bug #16468 (project freeciv): Status:None = Need Info ___ Follow-up Comment #7: Are you still able to reproduce? ___

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-08-17 Thread HanduMan
URL: http://gna.org/bugs/?16468 Summary: Leaving a game kicks everyone out and kills the server Project: Freeciv Submitted by: handuman Submitted on: Tuesday 08/17/10 at 08:34 Category: general Severity:

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-08-17 Thread pepeto
Follow-up Comment #1, bug #16468 (project freeciv): This is strange. I cannot reproduce neither. The lost connection messages are also missing. ___ Reply to this item at: http://gna.org/bugs/?16468

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-08-17 Thread Jacob Nevins
Follow-up Comment #2, bug #16468 (project freeciv): I can't reproduce either (using 2.2.2 compiled on Ubuntu 9.04 x86_64, no debug). ___ Reply to this item at: http://gna.org/bugs/?16468 ___

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-08-17 Thread HanduMan
Follow-up Comment #3, bug #16468 (project freeciv): As I said Don't know if this happens every time... Maybe it's because of I'm running Windows? ___ Reply to this item at: http://gna.org/bugs/?16468

[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server

2010-08-17 Thread HanduMan
Follow-up Comment #4, bug #16468 (project freeciv): Tried it again. Now, for the first client to leave, I got: 2: Lost connection: HanduMan from l0553ous.cccgroup.net (player Sharru-Kin II). 1: Missing errno mapping for Winsock error #10053. 1: Please report this message at