Follow-up Comment #20, bug #16468 (project freeciv):
While creating a savegame for bug #18066 this happened again. I had three
clients joined in the game and when I chose Leave on Game menu also the
other two clients dropped off of the server. The server also died without
anything in logs. The
Follow-up Comment #14, bug #16468 (project freeciv):
I was referring to the case where the server is _not_ started by the client.
That is the situation with this bug report.
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Follow-up Comment #15, bug #16468 (project freeciv):
Yes, that why I was wondering in comment #11.
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Follow-up Comment #16, bug #16468 (project freeciv):
And I replied in comment #12 ... are we creating a loop? :D
To reproduce:
0 load the savegame from bug #16467
0 start freeciv-server on command prompt
0 start a client and join the game with username HanduMan
0 start another client and join
Follow-up Comment #17, bug #16468 (project freeciv):
I meant comment #9.
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Follow-up Comment #18, bug #16468 (project freeciv):
Is this the gtk2 client?
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Follow-up Comment #19, bug #16468 (project freeciv):
Yes, gtk2 2.2.2 from installation package.
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Follow-up Comment #8, bug #16468 (project freeciv):
Yes I am. It happens with the savegame attached to bug #16467 named
embatestT33.
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Follow-up Comment #9, bug #16468 (project freeciv):
Maybe does the client assume it is running the server and kill it when
disconnecting?
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Follow-up Comment #10, bug #16468 (project freeciv):
Don't think so. If I'm leaving a game run by the client, it asks me for
confirmation (Leaving a local game will end it!) Now it does not.
It only kills the server and the other client when leaving by choosing the
_Leave_ option in Game menu.
Follow-up Comment #11, bug #16468 (project freeciv):
_Quit_ has same behaviour, hasn't it?
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Follow-up Comment #12, bug #16468 (project freeciv):
No it does not. As I tried to point out in my previus comment, _Leave_ kills
the server, _Quit_ does not.
And _Leave_ leaves a game keeping the client running. _Quit_ leaves a game
and also stops the client. This the expected behaviour.
Follow-up Comment #13, bug #16468 (project freeciv):
And Leave leaves a game keeping the client running. Quit leaves
a game and also stops the client. This the expected behaviour.
It's not the expected behaviour. _Leave_ and _Quit_ must kill the server if
they started it, else they just
Update of bug #16468 (project freeciv):
Status:None = Need Info
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Follow-up Comment #7:
Are you still able to reproduce?
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URL:
http://gna.org/bugs/?16468
Summary: Leaving a game kicks everyone out and kills the
server
Project: Freeciv
Submitted by: handuman
Submitted on: Tuesday 08/17/10 at 08:34
Category: general
Severity:
Follow-up Comment #1, bug #16468 (project freeciv):
This is strange. I cannot reproduce neither. The lost connection messages are
also missing.
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Follow-up Comment #2, bug #16468 (project freeciv):
I can't reproduce either (using 2.2.2 compiled on Ubuntu 9.04 x86_64, no
debug).
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Follow-up Comment #3, bug #16468 (project freeciv):
As I said
Don't know if this happens every time...
Maybe it's because of I'm running Windows?
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Follow-up Comment #4, bug #16468 (project freeciv):
Tried it again. Now, for the first client to leave, I got:
2: Lost connection: HanduMan from l0553ous.cccgroup.net (player Sharru-Kin
II).
1: Missing errno mapping for Winsock error #10053.
1: Please report this message at
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