[Freeciv-Dev] [bug #16485] in team_name_get_defined() [team.c::371]: assertion 'pteam != ((void *)0)' failed

2010-08-21 Thread pepeto
Update of bug #16485 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16485] in team_name_get_defined() [team.c::371]: assertion 'pteam != ((void *)0)' failed

2010-08-19 Thread pepeto
Update of bug #16485 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #2: Fix attached for a

[Freeciv-Dev] [bug #16485] in team_name_get_defined() [team.c::371]: assertion 'pteam != ((void *)0)' failed

2010-08-19 Thread pepeto
Follow-up Comment #1, bug #16485 (project freeciv): Some related bugs: * Using _/team_ doesn't create a team when needed. * _/team _ is broken. * _/team 1000_ produces a segmentation fault. * The client doesn't handle the player team correctly.