[Freeciv-Dev] [bug #16588] Coastal tiles ignored for non-arctic terrain

2010-08-30 Thread Daniel Markstedt
Update of bug #16588 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #4: Uploaded to http:/

[Freeciv-Dev] [bug #16588] Coastal tiles ignored for non-arctic terrain

2010-08-30 Thread Daniel Markstedt
Additional Item Attachment, bug #16588 (project freeciv): File name: stratege.tar.gzSize:472 KB ___ Reply to this item at: ___ Message sent via

[Freeciv-Dev] [bug #16588] Coastal tiles ignored for non-arctic terrain

2010-08-30 Thread Daniel Markstedt
Update of bug #16588 (project freeciv): Assigned to:None => dmarks ___ Follow-up Comment #3: Thanks HanduMan; I didn't realize how much the structure of the amplio tileset had changed betw

[Freeciv-Dev] [bug #16588] Coastal tiles ignored for non-arctic terrain

2010-08-30 Thread HanduMan
Follow-up Comment #2, bug #16588 (project freeciv): The reason why Amplio's 't.l1.coast_cell...' and 't.l1.floor_cell...' tiles refer to the arctic coastal sprites is that layer 1 of both tile_floor and tile_coast is defined to match with ice. Layer 0 is the one that is matchinig with land and th

[Freeciv-Dev] [bug #16588] Coastal tiles ignored for non-arctic terrain

2010-08-30 Thread Jacob Nevins
Follow-up Comment #1, bug #16588 (project freeciv): Sounds a little like the trouble we're having with hex2t over in bug #16250 (which I also had a look at and haven't figured out, BTW). ___ Reply to this item at:

[Freeciv-Dev] [bug #16588] Coastal tiles ignored for non-arctic terrain

2010-08-29 Thread Daniel Markstedt
URL: Summary: Coastal tiles ignored for non-arctic terrain Project: Freeciv Submitted by: dmarks Submitted on: Monday 08/30/2010 at 15:00 Category: client Severity: 3 - Normal