[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-28 Thread Marko Lindqvist
Update of bug #16668 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-28 Thread Marko Lindqvist
Follow-up Comment #12, bug #16668 (project freeciv): > To be resolved in future ticket: Initial default tileset is filled only for one topology -> patch #6875 ___ Reply to this item at:

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-27 Thread Jacob Nevins
Follow-up Comment #11, bug #16668 (project freeciv): Works for me, thanks. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ __

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-26 Thread Marko Lindqvist
Update of bug #16668 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #10: - Avoid tileset loading recursion when setting initial value for topology specific tileset opti

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-26 Thread Marko Lindqvist
Update of bug #16668 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #9: It seems to be because there's an recursion which we should avoid. Once suitable tileset has bee

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-26 Thread Jacob Nevins
Follow-up Comment #8, bug #16668 (project freeciv): Thanks for taking this on. Tried file #26486 against S2_6 r31617. The Gtk2 client (specifically) seems to segfault in the absence of the new per-topology client options (so if I happen to run Gtk3 or Qt first, the new options get written to my r

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-26 Thread Marko Lindqvist
Update of bug #16668 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #7: New versions for both TRUNK and S2_6. Compared to previous S2_6 version: - Removed unintentiona

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-26 Thread Marko Lindqvist
Follow-up Comment #6, bug #16668 (project freeciv): Commit candidate for S2_6. TRUNK version to follow. To be resolved in future ticket: Initial default tileset is filled only for one topology (in practice it selects same tileset as before this patch, and then assigns it as default to the topolog

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-26 Thread Marko Lindqvist
Update of bug #16668 (project freeciv): Depends on: => bugs #24350 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-25 Thread Marko Lindqvist
Follow-up Comment #5, bug #16668 (project freeciv): WIP patch TODO: - Correct handling of all pre-game tileset changing situations (ruleset either is already received, or it's only coming) - Migrating tileset selection fron pre-2.6 settings file - Tileset given via commandline "-t" to be more per

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-22 Thread Marko Lindqvist
Update of bug #16668 (project freeciv): Planned Release: 2.6.0 => 2.6.0, 3.0.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-22 Thread Marko Lindqvist
Update of bug #16668 (project freeciv): Depends on: => patch #6844 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-21 Thread Marko Lindqvist
Update of bug #16668 (project freeciv): Status: Need Info => In Progress ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-20 Thread Marko Lindqvist
Follow-up Comment #4, bug #16668 (project freeciv): For the implementation part, consider also how it affects bug #21263 ___ Reply to this item at: ___ Message s

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2014-01-26 Thread Marko Lindqvist
Update of bug #16668 (project freeciv): Planned Release: => 2.6.0 ___ Follow-up Comment #3: > Maybe should we move the tileset loading when the client > receive the packet_map_info? We ne

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2010-09-10 Thread pepeto
Follow-up Comment #2, bug #16668 (project freeciv): I like the idea, and the comment by HanduMan also makes sense: how the client will guess what tileset to load? Maybe should we move the tileset loading when the client receive the packet_map_info? __

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2010-09-09 Thread HanduMan
Follow-up Comment #1, bug #16668 (project freeciv): Good idea. Only I think the default tileset is being loaded already when the client is first started. So, which of the four defaults should be chosen at startup? Maybe the one that matches the topology choice saved in preferences? But to make t

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2010-09-08 Thread Jacob Nevins
URL: Summary: Per-topology client tileset preference Project: Freeciv Submitted by: jtn Submitted on: Wednesday 09/08/10 at 23:43 Category: client Severity: 1 - Wish