[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2016-08-21 Thread Sveinung Kvilhaugsvik
Update of bug #16905 (project freeciv): Depends on: => patch #7644 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2016-04-08 Thread Marko Lindqvist
Update of bug #16905 (project freeciv): Assigned to:None => sveinung Planned Release: => 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2016-01-20 Thread Marko Lindqvist
Follow-up Comment #10, bug #16905 (project freeciv): Does sveinung have a comment about this in relation to his orders system rework? ___ Reply to this item at:

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2016-01-20 Thread Sveinung Kvilhaugsvik
Follow-up Comment #11, bug #16905 (project freeciv): > Does sveinung have a comment about this in relation to his orders system rework? The protocol support is here. The Freeciv 3.0 Qt-client has a "Go to and..." menu entry. It has the user select the action before clicking on the map. No checks

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2013-02-21 Thread anonymous
Follow-up Comment #9, bug #16905 (project freeciv): I think there is nothing wrong with a pop-up there. Creating a goto-and-do-XXX sequence is a modal thing and you have to finish that goto sequence before doing anything else. So the pop-ups will not hinder the work flow any more. The pop-up

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2013-02-18 Thread Bernd Jendrissek
Follow-up Comment #7, bug #16905 (project freeciv): For the UI: How about avoiding yet more focus-stealing popups, or at least making that behaviour optional? Here's my strawman proposal that would also transfer to telling Engineers to irrigate here, then go there and build a road. With

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2013-02-18 Thread Jacob Nevins
Follow-up Comment #8, bug #16905 (project freeciv): How about avoiding yet more focus-stealing popups, [...] Did you see patch #3713? Anyway, I think popups still have a place (for new users or those who don't want to remember the keys), and would like for them to no longer be focus-stealing.

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2013-02-17 Thread Jacob Nevins
Follow-up Comment #3, bug #16905 (project freeciv): What should the UI look like here? (I haven't looked at warclient.) One option: you do a normal path goto (G), only after you finalise it by clicking on the destination tile, if it's a place you can do an action, it pops up something looking

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2013-02-17 Thread Jacob Nevins
Follow-up Comment #4, bug #16905 (project freeciv): unifying caravan actions (and maybe also diplomat actions?) with the vocabulary used by unit orders In fact I see enum unit_orders already has ORDER_BUILD_WONDER and ORDER_TRADE_ROUTE. So caravans are sorted (but diplomats are not -- I'm not

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2013-02-17 Thread pepeto
Follow-up Comment #5, bug #16905 (project freeciv): It could also looks like menu items like Go to and Establish trade route using unit orders. We already have a menu item named Go to and Build city... ___ Reply to this item at:

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2013-02-17 Thread Jacob Nevins
Follow-up Comment #6, bug #16905 (project freeciv): Well, yes, but we end up with enormous unwieldy menus and run out of unique keystrokes pretty quickly by doing that; I'm looking for a solution that can be keyboard-driven without requiring a unique keystroke for every combination. (Obviously

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2010-11-16 Thread pepeto
Update of bug #16905 (project freeciv): Assigned to: pepeto = None Planned Release: 2.3.0 = ___ Follow-up Comment #2: Too much work for

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2010-11-16 Thread pepeto
Update of bug #16905 (project freeciv): Severity: 3 - Normal = 1 - Wish Priority: 5 - Normal = 1 - Later ___ Reply to this item at:

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2010-11-16 Thread pepeto
Update of bug #16905 (project freeciv): Depends on: = patch #2206 ___ Reply to this item at: http://gna.org/bugs/?16905 ___ Message posté

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2010-11-03 Thread pepeto
Update of bug #16905 (project freeciv): Assigned to:None = pepeto Planned Release: = 2.3.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2010-10-20 Thread Goswin von Brederlow
URL: http://gna.org/bugs/?16905 Summary: Goto and do XXX for caravans Project: Freeciv Submitted by: mrvn Submitted on: Wednesday 10/20/2010 at 14:37 Category: general Severity: 3 - Normal