Update of bug #17031 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #17031 (project freeciv):
Status: Confirmed = Ready For Test
Assigned to:None = syntron
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Follow-up Comment #6, bug #17031 (project freeciv):
I have miss-understood what you said. However, I think the best way would be
to allow the savegame to restore the previous settings.
PS: I don't understand why xsize * yxisze must be = 1000.
Follow-up Comment #8, bug #17031 (project freeciv):
I thought it was set to avoid maps of size 0. However, there is probably no
reason to keep it.
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http://gna.org/bugs/?17031
Follow-up Comment #4, bug #17031 (project freeciv):
I don't think that this is the problem for the map size. Starting a new game
with the right options will result in a map size lower than the minimum.
There is no need to load/save the map:
set minp 0
Option: minplayers has been set to 0.
Follow-up Comment #3, bug #17031 (project freeciv):
The reason is that it fails to restore the 'xsize' or 'ysize' because the
combination of the both settings fail ('ysize' or 'xsize' was not set yet).
It is close to bug #17032.
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Follow-up Comment #2, bug #17031 (project freeciv):
I think the reason is that the size of the map is to small, i.e. xsize *
ysize MIN_MAP_SIZE * 1000. The attached patch fixes it by increasig i_size
by 1 for such cases.
(file #11182)
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URL:
http://gna.org/bugs/?17031
Summary: Small maps corrupt save files
Project: Freeciv
Submitted by: asplode
Submitted on: Sunday 11/07/2010 at 14:15
Category: general
Severity: 3 - Normal
Update of bug #17031 (project freeciv):
Status:None = Confirmed
Planned Release: = 2.3.0
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Follow-up Comment #1:
It is because it