Update of bug #17439 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #11, bug #17439 (project freeciv):
The backtrace in bug #18185 has a bit more debug info than the one in comment
#6, but I'm not sure it helps narrow it down.
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Update of bug #17439 (project freeciv):
Status: Need Info = Ready For Test
Planned Release: 2.3.0 = 2.3.0, 2.4.0
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Follow-up Comment #12:
I tried to find
Follow-up Comment #9, bug #17439 (project freeciv):
Hmm. Dubious client data structures after a civil war. Could this perhaps be
tied up with our lost-city troubles in bug #17990 et al?
-- jtn
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Follow-up Comment #10, bug #17439 (project freeciv):
Dubious client data structures after a civil war.
I assumed this to happen *during* civil war updates (handling of earlier
packet would require information that comes only in later packet), not
*after*, but from the information provided it
Follow-up Comment #8, bug #17439 (project freeciv):
See also bug #18185
Though it's not yet specifically mentioned in this ticket, creation of new AI
player (seen in original report) happens only when there is civil war.
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Follow-up Comment #7, bug #17439 (project freeciv):
Looking at the code, I'd guess that nation_of_player(pplayer) is returning
NULL for some reason. No idea how that can happen, though.
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Follow-up Comment #6, bug #17439 (project freeciv):
(gdb) run -a
Starting program: /home/jorneg/freeciv/S2_3/freeciv-2.3/client/freeciv-gtk2
-a
[Thread debugging using libthread_db enabled]
[New Thread 0xb6c18a90 (LWP 9409)]
2: No está presente un controlador real de audio.
2: Se prosigue con el