[Freeciv-Dev] [bug #17439] S2_3: '((void *)0) != pnation' assertion failed, and segfault

2011-06-09 Thread Marko Lindqvist
Update of bug #17439 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17439] S2_3: '((void *)0) != pnation' assertion failed, and segfault

2011-06-06 Thread Jacob Nevins
Follow-up Comment #11, bug #17439 (project freeciv): The backtrace in bug #18185 has a bit more debug info than the one in comment #6, but I'm not sure it helps narrow it down. ___ Reply to this item at: http://gna.org/bugs/?17439

[Freeciv-Dev] [bug #17439] S2_3: '((void *)0) != pnation' assertion failed, and segfault

2011-06-06 Thread Marko Lindqvist
Update of bug #17439 (project freeciv): Status: Need Info = Ready For Test Planned Release: 2.3.0 = 2.3.0, 2.4.0 ___ Follow-up Comment #12: I tried to find

[Freeciv-Dev] [bug #17439] S2_3: '((void *)0) != pnation' assertion failed, and segfault

2011-06-05 Thread anonymous
Follow-up Comment #9, bug #17439 (project freeciv): Hmm. Dubious client data structures after a civil war. Could this perhaps be tied up with our lost-city troubles in bug #17990 et al? -- jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #17439] S2_3: '((void *)0) != pnation' assertion failed, and segfault

2011-06-05 Thread Marko Lindqvist
Follow-up Comment #10, bug #17439 (project freeciv): Dubious client data structures after a civil war. I assumed this to happen *during* civil war updates (handling of earlier packet would require information that comes only in later packet), not *after*, but from the information provided it

[Freeciv-Dev] [bug #17439] S2_3: '((void *)0) != pnation' assertion failed, and segfault

2011-06-04 Thread Marko Lindqvist
Follow-up Comment #8, bug #17439 (project freeciv): See also bug #18185 Though it's not yet specifically mentioned in this ticket, creation of new AI player (seen in original report) happens only when there is civil war. ___ Reply to

[Freeciv-Dev] [bug #17439] S2_3: '((void *)0) != pnation' assertion failed, and segfault

2011-05-31 Thread Jacob Nevins
Follow-up Comment #7, bug #17439 (project freeciv): Looking at the code, I'd guess that nation_of_player(pplayer) is returning NULL for some reason. No idea how that can happen, though. ___ Reply to this item at:

[Freeciv-Dev] [bug #17439] S2_3: '((void *)0) != pnation' assertion failed, and segfault

2011-03-06 Thread Jordi Negrevernis i Font
Follow-up Comment #6, bug #17439 (project freeciv): (gdb) run -a Starting program: /home/jorneg/freeciv/S2_3/freeciv-2.3/client/freeciv-gtk2 -a [Thread debugging using libthread_db enabled] [New Thread 0xb6c18a90 (LWP 9409)] 2: No está presente un controlador real de audio. 2: Se prosigue con el