[Freeciv-Dev] [bug #17542] Governor Prefers Gold to Production

2013-02-18 Thread Jacob Nevins
Follow-up Comment #4, bug #17542 (project freeciv): As noted in bug #18767: patch #3620 appears to get rid of the unwanted tax collectors regardless of gold_upkeep_style. ___ Reply to this item at: _

[Freeciv-Dev] [bug #17542] Governor Prefers Gold to Production

2012-03-11 Thread Jacob Nevins
Follow-up Comment #3, bug #17542 (project freeciv): See also comment in bug #16184: "When the city is fully built, gold surplus can sometimes go very low (-50). When the gold surplus approaches -20, CMA is trying to save the day by converting workers into taxmen, starving the city. This is undesir

[Freeciv-Dev] [bug #17542] Governor Prefers Gold to Production

2012-03-11 Thread Jacob Nevins
Follow-up Comment #2, bug #17542 (project freeciv): > Is this related to the new method of using gold to support > combat units? See, I don't think it should be. The experimental ruleset has gold_upkeep_style=1, meaning that unit gold upkeep is paid for "by the nation". By my argument in bug #18

[Freeciv-Dev] [bug #17542] Governor Prefers Gold to Production

2011-11-10 Thread Jacob Nevins
Update of bug #17542 (project freeciv): Release:2.3.0.b1 => 2.3.0-beta1 ___ Follow-up Comment #1: See also bug #18767. ___ Reply to thi

[Freeciv-Dev] [bug #17542] Governor Prefers Gold to Production

2011-01-20 Thread David Lowe
URL: Summary: Governor Prefers Gold to Production Project: Freeciv Submitted by: doctorjlowe Submitted on: Fri 21 Jan 2011 01:13:55 AM GMT Category: agents Severity: 2 - Minor