[Freeciv-Dev] [bug #18043] Initial units do not die when all the cities are captured

2011-05-15 Thread anonymous
Follow-up Comment #3, bug #18043 (project freeciv): In a case it is a feature, AI actions should be improved. I took it as a bug since AI explorer was just standing there and workers did something for non-existent cities. I guess AI explorer should have done at least something :) ___

[Freeciv-Dev] [bug #18043] Initial units do not die when all the cities are captured

2011-04-27 Thread Brandon J. Van Every
Follow-up Comment #2, bug #18043 (project freeciv): This is not a bug and should be closed. A player or AI is not dead until all support-free units are dead. As long as the player is alive, the player can influence politics. A human player may give another human player a city, so that they can

[Freeciv-Dev] [bug #18043] Initial units do not die when all the cities are captured

2011-04-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #18043 (project freeciv): It's a feature that game is not lost as long as you have cities *or* units. Units can still get cities in a number of ways (though in case of worker and explorer probably the only way is to meet friendly tribe in a hut)

[Freeciv-Dev] [bug #18043] Initial units do not die when all the cities are captured

2011-04-18 Thread anonymous
URL: Summary: Initial units do not die when all the cities are captured Project: Freeciv Submitted by: None Submitted on: Mon 18 Apr 2011 01:14:02 PM UTC Category: ai Severity: