Update of bug #18221 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #8, bug #18221 (project freeciv):
I think the old code that sells both buildings and units at same time was on
purpose, to avoid a situation where a player goes to bankrupt due to huge army
supported by gold.
Example: AI has 100 units supported by 1 gold each, and 10 banks,
Follow-up Comment #9, bug #18221 (project freeciv):
I think the old code that sells both buildings and units at same
time was on purpose
That functionality should remain in normal situation. The problematic case
was when there was *no* units left to sell and it still tried to sell them in
Follow-up Comment #7, bug #18221 (project freeciv):
- Fix also the problem that code tried to sell both buildings and units even
when there is only other kind available
(file #13206)
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Update of bug #18221 (project freeciv):
Status: Confirmed = Ready For Test
Planned Release: = 2.2.6, 2.3.0, 2.4.0
Summary: Crash while playing custom Ruleset = Not enough
buildings/units sold to
Follow-up Comment #6, bug #18221 (project freeciv):
Ok, thanks, no hurry.
For now, gold upkeep style = 1 seems to avoid the crashes.
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http://gna.org/bugs/?18221
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