[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-11-05 Thread Matthias Pfafferodt
Update of bug #18549 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => syntron Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-11-04 Thread Jacob Nevins
Follow-up Comment #34, bug #18549 (project freeciv): Matthias, will you apply these patches? (I can do it if you don't have time.) ___ Reply to this item at: ___

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Joan Creus
Follow-up Comment #33, bug #18549 (project freeciv): According to dpkg, I have Gtk 2.24.6. I've opened bug #18891 ___ Reply to this item at: ___ Message sent vi

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Jacob Nevins
Follow-up Comment #32, bug #18549 (project freeciv): I confirm that with file #14325 on S2_3 r20364, I no longer get any assertion failures, at startup and following the procedure of comment #12. ___ Reply to this item at:

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Jacob Nevins
Follow-up Comment #31, bug #18549 (project freeciv): Re not seeing anything on the map view: you haven't ended up with Gtk 2.24.5, have you? There's known problems with that version -- see bug #18243. If it's ended up in a mainstream Linux distro, that's bad... __

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Joan Creus
Follow-up Comment #30, bug #18549 (project freeciv): OK, now I don't get any errors. However, I can't play long. Since I upgraded Ubuntu, I just can't see anything on the map view. I must have a problem with GTK. I will open a separate bug for that, but this one looks OK. Before this late patch,

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #29, bug #18549 (project freeciv): Ok - seems to be that I did not used S2_3; In this version virtual tiles have the index = -1, so a special check is needed. Could you test it with the attached file added on top of the two patches (file #14161, file #14160)? (file #14325)

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Jacob Nevins
Follow-up Comment #28, bug #18549 (project freeciv): I'd definitely like this fix in 2.3.1, otherwise it will be a regression from 2.3.0. ___ Reply to this item at: _

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-28 Thread Joan Creus
Follow-up Comment #27, bug #18549 (project freeciv): Yes, I'm reproducing them again. I also don't get the map view right, or the window decoration, but then it must be something I've done wrong when recompiling or when installing the required libraries. The assertions seem to come from the help

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-28 Thread Jacob Nevins
Follow-up Comment #26, bug #18549 (project freeciv): I can reproduce jcreus' new assertion of comment #21 with the two patches (file #14161, file #14160) applied to S2_3 r20341. I get them when starting a new game, but for the sake of reproducibility, I also get them with the savegame for reprod

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-28 Thread Joan Creus
Follow-up Comment #25, bug #18549 (project freeciv): No, it kept happening all the time, when moving units, and when pressing "Turn Done". However, I haven't been able to test for a few days because of problems during the kubuntu update. I finally managed to get a working system late yesterday.

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-27 Thread Matthias Pfafferodt
Follow-up Comment #24, bug #18549 (project freeciv): I tried again to reproduce the error stated in comment #21 but can't. Does it is related to swamps? At which point does it happen? ___ Reply to this item at:

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-23 Thread Matthias Pfafferodt
Follow-up Comment #23, bug #18549 (project freeciv): do you have a core dump or a backtrace? which of the patches is the reason for the message? ___ Reply to this item at: __

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-23 Thread Matthias Pfafferodt
Follow-up Comment #22, bug #18549 (project freeciv): Thanks for testing this; I will check the error. It is the client or the server? At the moment I'm checking the client side of the transporter patch as there are also some errors .. ___

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-23 Thread Joan Creus
Follow-up Comment #21, bug #18549 (project freeciv): OK, now I can compile. I have applied only the second file in patch #2957 and both of the patches in this bug. The original assertion doesn't show up any more. But there's a new one. Now, almost every unit generates an assert error like 1: in

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-22 Thread Jacob Nevins
Follow-up Comment #20, bug #18549 (project freeciv): The new patch depends on patch #2957 being applied first. ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-22 Thread Joan Creus
Follow-up Comment #19, bug #18549 (project freeciv): Sorry for the delay. I didn't realise this was a different patch. I have reverted the previous one, and tested the new one, but I get a linking error: ../common/.libs/libfreeciv.a(tile.o): In function `tile_set_terrain': /home/joanc/freeciv/fr

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-25 Thread Matthias Pfafferodt
Update of bug #18549 (project freeciv): Depends on: => patch #2957 ___ Reply to this item at: ___ Nachricht g

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-25 Thread Matthias Pfafferodt
Follow-up Comment #18, bug #18549 (project freeciv): > However, this is the only difference I have noticed. Before > applying the patch, the city tile couldn't be transformed to > ocean, even by Engineers. It should be the only difference. The assert happend due to a virtual tile which did had t

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-24 Thread Joan Creus
Follow-up Comment #17, bug #18549 (project freeciv): I have just tested the patch, and the assertion has disappeared, so it seems to work. However, this is the only difference I have noticed. Before applying the patch, the city tile couldn't be transformed to ocean, even by Engineers.

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-21 Thread Matthias Pfafferodt
Update of bug #18549 (project freeciv): Status: Confirmed => Ready For Test ___ Follow-up Comment #16: and now as patch; how to test it: - start a game - use the editor to change a tile to swap -

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-04 Thread Matthias Pfafferodt
Follow-up Comment #15, bug #18549 (project freeciv): So its the test for the activity result (transform) on a virtual tile on which a city is located. I think the solution would be to add a check in tile_transform: untested patch (check from tile_set_terrain()): ++ static void tile_transform(str

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-03 Thread Jacob Nevins
Update of bug #18549 (project freeciv): Planned Release: => 2.3.1,2.4.0 ___ Follow-up Comment #14: This seems to have come in with patch #2866 (post-2.3.0), which seems plausible.

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-03 Thread Jacob Nevins
Follow-up Comment #13, bug #18549 (project freeciv): ...and here's a Gtk client backtrace (S2_3 r20223): #0 0x7f9219b3d7bb in raise (sig=) at ../nptl/sysdeps/unix/sysv/linux/pt-raise.c:42 No locals. #1 0x005601bf in fc_assert_fail (file=0x5c53fb "tile.c", function=0x5c5600

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-03 Thread Jacob Nevins
Follow-up Comment #12, bug #18549 (project freeciv): Hm, actually, it seems to depend exactly when/how you move the unit, so here's my reproduction case: * Take these Workers: [l tgt="unit" id=107 name="Workers" /] ** Move them North. Turn Done. ** North again. Turn Done. ** North-west. Asserti

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-03 Thread Jacob Nevins
Update of bug #18549 (project freeciv): Category:None => client ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-03 Thread Jacob Nevins
Update of bug #18549 (project freeciv): Status:None => Confirmed ___ Follow-up Comment #11: Yep, confirmed that I can reproduce given those instructions. Brilliant, thanks.

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-03 Thread Joan Creus
Follow-up Comment #10, bug #18549 (project freeciv): I have a way to reproduce the problem. The assertion fails whenever the focus moves to a unit inside the problematic city. If the city is empty, nothing happens. If you move a unit into it (or if a unit is built inside the city), the message ap

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-03 Thread Jacob Nevins
Follow-up Comment #9, bug #18549 (project freeciv): See also bug #18598. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ ___

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-08-30 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #18549 (project freeciv): Do you know if there was 'real' ocean at the tile or was it something like a test if the change would improve the terrain? ___ Reply to this item at:

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-08-30 Thread Jacob Nevins
Follow-up Comment #7, bug #18549 (project freeciv): Should have said: this is S2_3 r20191. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-08-29 Thread Jacob Nevins
Follow-up Comment #6, bug #18549 (project freeciv): I've now seen this in my own game. Again, Kapellen is a city in a swamp. Belongs to an AI so I don't know what it's up to. I noticed this on the console after several turns of play, so I don't have a precise savegame. 1: in tile_set_terrain()

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-08-23 Thread Jacob Nevins
Update of bug #18549 (project freeciv): Summary: Sanity check fails on city in swap => Sanity check fails on city in swamp ___ Reply to this item at: __