Update of bug #19560 (project freeciv):
Open/Closed:Open = Closed
Planned Release: 2.3.3,2.4.0 = 2.4.0
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Follow-up Comment #7:
I'm fine with that
Update of bug #19560 (project freeciv):
Open/Closed: Closed = Open
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Follow-up Comment #5:
Reopening pending a decision on this ticket's fate for S2_3.
Follow-up Comment #6, bug #19560 (project freeciv):
Reopening pending a decision on this ticket's fate for S2_3.
After testing this in S2_4 and TRUNK for a while, I don't think we should mess
with it in mature branch. Even if the change itself has no bugs in it, AI as a
whole has been balanced
Update of bug #19560 (project freeciv):
Planned Release: 2.4.0 = 2.3.3,2.4.0
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Follow-up Comment #4:
I'm a bit undecided about S2_3. Maybe immediately after 2.3.2
release, so it would get max
Follow-up Comment #1, bug #19560 (project freeciv):
Attached patch makes autosettler to build rail networks. I think it has been
sheer luck if it ever built rails to several adjacent tiles before.
When building railroad:
- Handle tiles that already have roads to be potentail rail tiles, just
URL:
http://gna.org/bugs/?19560
Summary: Autosettlers do not consider existing Roads as good
for Railroad building
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 18 Mar 2012 08:33:17 PM EET
Category: ai