[Freeciv-Dev] [bug #20231] AI considers unit to get 2 veteran levels in civ2 ruleset

2012-10-12 Thread Marko Lindqvist
Update of bug #20231 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20231] AI considers unit to get 2 veteran levels in civ2 ruleset

2012-10-09 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20231 Summary: AI considers unit to get 2 veteran levels in civ2 ruleset Project: Freeciv Submitted by: cazfi Submitted on: Wed 10 Oct 2012 12:17:25 AM EEST Category: ai Severity:

[Freeciv-Dev] [bug #20231] AI considers unit to get 2 veteran levels in civ2 ruleset

2012-10-09 Thread Marko Lindqvist
Follow-up Comment #1, bug #20231 (project freeciv): virtual unit to get 2 veteran levels (barracks + Sun Tzu?) That requires more investigation. Sun Tzu's veteran build effect has all types of Barracks as nreqs, so they shouldn't be cumulative. While previous patch is needed for one bug (effect

[Freeciv-Dev] [bug #20231] AI considers unit to get 2 veteran levels in civ2 ruleset

2012-10-09 Thread Marko Lindqvist
Follow-up Comment #2, bug #20231 (project freeciv): It seems that city has both Barracks II and Barracks. Usually this is impossible as Barracks get obsoleted by the time Barracks II become available. I suspect that Barracks II was built by former owner, city got conquered by someone without

[Freeciv-Dev] [bug #20231] AI considers unit to get 2 veteran levels in civ2 ruleset

2012-10-09 Thread Marko Lindqvist
Follow-up Comment #3, bug #20231 (project freeciv): bug #20232 is for the second (ruleset) bug. This ticket remains for the missing cap. ___ Reply to this item at: http://gna.org/bugs/?20231