[Freeciv-Dev] [bug #20495] punit-activity_count overflow

2013-03-25 Thread Jacob Nevins
Update of bug #20495 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #9: Another thing worth

[Freeciv-Dev] [bug #20495] punit-activity_count overflow

2013-03-23 Thread Jacob Nevins
Follow-up Comment #3, bug #20495 (project freeciv): The patch attached seems like a fine thing to apply. The consequences of the bug for ACTIVITY_SENTRY seem entirely harmless: the client uses activity_count to display how many turns are left on an activity, but of course not for ACTIVITY_SENTRY.

[Freeciv-Dev] [bug #20495] punit-activity_count overflow

2013-03-23 Thread Jacob Nevins
Update of bug #20495 (project freeciv): Status: Need Info = In Progress Assigned to:None = jtn Release: = 2.3.4,2.4.0-beta1 Operating System:

[Freeciv-Dev] [bug #20495] punit-activity_count overflow

2013-03-23 Thread Jacob Nevins
Update of bug #20495 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #5: Attached patches for all branches which increase the size of the network field to UINT16. The

[Freeciv-Dev] [bug #20495] punit-activity_count overflow

2013-02-23 Thread pepeto
Follow-up Comment #2, bug #20495 (project freeciv): It also affects Engineers when doing long job (e.g. transforming swamp to ocean in default ruleset) in all branches. ___ Reply to this item at: http://gna.org/bugs/?20495

[Freeciv-Dev] [bug #20495] punit-activity_count overflow

2013-02-19 Thread pepeto
Update of bug #20495 (project freeciv): Status:None = Need Info ___ Follow-up Comment #1: Noticed that units fortifying have a increasing activity count. I was wrong. The activity of