[Freeciv-Dev] [bug #20539] Assert failure on pregame /save

2013-02-20 Thread Davide Baldini
Follow-up Comment #2, bug #20539 (project freeciv): > ...when map is not yet created The map was created and then the game was saved immediately. The pregame status is due to savefile reload. No human player ever made any move, not even /take.

[Freeciv-Dev] [bug #20539] Assert failure on pregame /save

2013-02-20 Thread Marko Lindqvist
Update of bug #20539 (project freeciv): Summary: Assert failure on /save => Assert failure on pregame /save ___ Follow-up Comment #1: > 1: in map_get_player_city() [maphand.c::1063]: assertion 'psite > == ((void *)0) || ps