Follow-up Comment #8, bug #20647 (project freeciv):
I confirm i can't reproduce this behavior with trunk. I'll use it waiting for
next beta. Thanks.
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Reply to this item at:
http://gna.org/bugs/?20647
URL:
http://gna.org/bugs/?20647
Summary: AI builds unneeded settlers in late game
Project: Freeciv
Submitted by: None
Submitted on: Mon 25 Mar 2013 04:57:05 PM UTC
Category: ai
Severity: 4 - Important
Follow-up Comment #1, bug #20647 (project freeciv):
The fix for bug #19899 is only scheduled to appear in 2.4.0 (you can try it in
2.4.0-beta1), so it's not a surprise that the issue is still apparent in the
latest stable release, 2.3.4. (I suspect the fix was considered too risky for
a stable
Follow-up Comment #2, bug #20647 (project freeciv):
Thanks for this quick answer.
I didn't noticed it was planned to 2.4.0 ; i'll try beta.
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Reply to this item at:
http://gna.org/bugs/?20647
Follow-up Comment #3, bug #20647 (project freeciv):
In fact exact thing fixed in bug #19899 was something introduced in 2.4
development. You are seeing some other problem in 2.3. I cannot say whether
that is still present after ai settler rewrite for 2.4.
Follow-up Comment #4, bug #20647 (project freeciv):
I just reproduced this behaviour with 2.4.0-beta1 (see attached savegame).
(file #17541)
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Additional Item Attachment:
File name: aiBugBeta.sav.bz2 Size:33 KB
Follow-up Comment #5, bug #20647 (project freeciv):
Tried the savegame in S2_4 head. In the savegame AIs are building settlers
everywhere (and have quite a many settlers waiting). Advancing game one turn
makes them to build everything but settlers. Seems like the problem has been
resolved between
Follow-up Comment #6, bug #20647 (project freeciv):
Also, there is plenty of uninhabited islands. So the bug seems to be in that
for some reason they have not built ferries for the settlers, rather than
building unneeded settlers.
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Update of bug #20647 (project freeciv):
Release: 2.3.4 = 2.3.4, 2.4.0-beta1
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Follow-up Comment #7:
In fact exact thing fixed in bug #19899 was something introduced
in 2.4 development.
Oops;