[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-26 Thread anonymous
Follow-up Comment #8, bug #20647 (project freeciv): I confirm i can't reproduce this behavior with trunk. I'll use it waiting for next beta. Thanks. ___ Reply to this item at: http://gna.org/bugs/?20647

[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread anonymous
URL: http://gna.org/bugs/?20647 Summary: AI builds unneeded settlers in late game Project: Freeciv Submitted by: None Submitted on: Mon 25 Mar 2013 04:57:05 PM UTC Category: ai Severity: 4 - Important

[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread anonymous
Follow-up Comment #1, bug #20647 (project freeciv): The fix for bug #19899 is only scheduled to appear in 2.4.0 (you can try it in 2.4.0-beta1), so it's not a surprise that the issue is still apparent in the latest stable release, 2.3.4. (I suspect the fix was considered too risky for a stable

[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread anonymous
Follow-up Comment #2, bug #20647 (project freeciv): Thanks for this quick answer. I didn't noticed it was planned to 2.4.0 ; i'll try beta. ___ Reply to this item at: http://gna.org/bugs/?20647

[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread Marko Lindqvist
Follow-up Comment #3, bug #20647 (project freeciv): In fact exact thing fixed in bug #19899 was something introduced in 2.4 development. You are seeing some other problem in 2.3. I cannot say whether that is still present after ai settler rewrite for 2.4.

[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread anonymous
Follow-up Comment #4, bug #20647 (project freeciv): I just reproduced this behaviour with 2.4.0-beta1 (see attached savegame). (file #17541) ___ Additional Item Attachment: File name: aiBugBeta.sav.bz2 Size:33 KB

[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread Marko Lindqvist
Follow-up Comment #5, bug #20647 (project freeciv): Tried the savegame in S2_4 head. In the savegame AIs are building settlers everywhere (and have quite a many settlers waiting). Advancing game one turn makes them to build everything but settlers. Seems like the problem has been resolved between

[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread Marko Lindqvist
Follow-up Comment #6, bug #20647 (project freeciv): Also, there is plenty of uninhabited islands. So the bug seems to be in that for some reason they have not built ferries for the settlers, rather than building unneeded settlers. ___

[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread Jacob Nevins
Update of bug #20647 (project freeciv): Release: 2.3.4 = 2.3.4, 2.4.0-beta1 ___ Follow-up Comment #7: In fact exact thing fixed in bug #19899 was something introduced in 2.4 development. Oops;