[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2014-01-11 Thread Davide Baldini
Follow-up Comment #10, bug #21279 (project freeciv): Thank you Jacob, patch applied to ns0.it. (not live on all server instances) ___ Reply to this item at: ___

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2014-01-11 Thread Jacob Nevins
Follow-up Comment #9, bug #21279 (project freeciv): ...and with the obvious trivial patch, a detached client survives combat. (Patch attached in case server operators want to apply it immediately, in advance of a new release.) (file #19726) ___

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2014-01-11 Thread Jacob Nevins
Follow-up Comment #8, bug #21279 (project freeciv): Reproduced crash with similar backtrace on combat under controlled conditions. So while I don't have conclusive proof that's what triggered it on the public server, I'm pretty confident. __

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2014-01-11 Thread Jacob Nevins
Update of bug #21279 (project freeciv): Severity: 3 - Normal => 4 - Important Status:None => Confirmed Planned Release: => 2.4.2,2.5.0,2.6.0 _

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2014-01-11 Thread Jacob Nevins
Follow-up Comment #7, bug #21279 (project freeciv): ...and indeed the code is different on S2_3. Looks like the attempt to let global observers see combat was added in patch #2742 as part of the unit orientation patches, but didn't include a check for global-observer-ness. The server-side fix sho

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2014-01-11 Thread Jacob Nevins
Follow-up Comment #6, bug #21279 (project freeciv): see_combat() looks like it might send unit info to detached connections... ___ Reply to this item at: ___ Mes

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2014-01-11 Thread Jacob Nevins
Follow-up Comment #5, bug #21279 (project freeciv): Should a detached connection be receiving unit packets? Surely not, that's an information leak? ___ Reply to this item at:

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2014-01-11 Thread Jacob Nevins
Follow-up Comment #4, bug #21279 (project freeciv): Reproduced crash with 2.4.0 on Linux while connected to running server freeciv-debian.ns0.it with 2 active human players. #0 unit_list_prepend (pfoo=0x45a6e30, tthis=) at ../utility/speclist.h:270 No locals. #1 handle_unit_packet_common (pack

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2013-12-01 Thread Davide Baldini
Follow-up Comment #3, bug #21279 (project freeciv): I observed the same problem and it indifferently affects Windows or Linux clients version 2.4.0. This did not affect 2.3.4. I don't know for 2.4.1. I suspect the probability of hitting the bug depends on the activity of the server, especially re

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2013-11-23 Thread Jacob Nevins
Update of bug #21279 (project freeciv): Release: => 2.4.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2013-11-17 Thread anonymous
Follow-up Comment #2, bug #21279 (project freeciv): It's the release version of 2.4.0. Compiled on debian, but others have had the bug on Windows. I've noticed it happens most frequently when connecting the freeciv-debian.ns0.it internet servers. __

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2013-11-17 Thread Jacob Nevins
Follow-up Comment #1, bug #21279 (project freeciv): Which version is this? 2.4.0, or one of the betas/RCs? I just tried reproducing by connecting two clients to a server, starting the game, connecting a third client in "detached" state, and playing through 40 turns. No luck.

[Freeciv-Dev] [bug #21279] Freeciv 2.4 client gtk2 crashes when detached

2013-11-16 Thread anonymous
URL: Summary: Freeciv 2.4 client gtk2 crashes when detached Project: Freeciv Submitted by: None Submitted on: Sat 16 Nov 2013 08:59:56 PM UTC Category: client-gtk-2.0 Severity: