[Freeciv-Dev] [bug #21384] Client segfault in fill_grid_sprite_array on server shutdown or player /remove

2014-02-04 Thread Jacob Nevins
Follow-up Comment #10, bug #21384 (project freeciv): > What kind of implications this has on 'foggedborders' setting? The bug, or the fix? I think the crash occurred regardless of foggedborders. As regards the fixed version, this bit of comment #3 describes the main quirk that can happen with fo

[Freeciv-Dev] [bug #21384] Client segfault in fill_grid_sprite_array on server shutdown or player /remove

2014-02-03 Thread Marko Lindqvist
Follow-up Comment #9, bug #21384 (project freeciv): What kind of implications this has on 'foggedborders' setting? ___ Reply to this item at: ___ Message sent vi

[Freeciv-Dev] [bug #21384] Client segfault in fill_grid_sprite_array on server shutdown or player /remove

2014-01-04 Thread Jacob Nevins
Follow-up Comment #8, bug #21384 (project freeciv): Postscript: cazfi actually spotted this problem nearly two years ago. From bug #18588 comment 1: > I suspect that there's similar problem when tile owner is > removed from game. Remaining players may still have him as > owner of the tile in the

[Freeciv-Dev] [bug #21384] Client segfault in fill_grid_sprite_array on server shutdown or player /remove

2013-12-31 Thread Jacob Nevins
Update of bug #21384 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21384] Client segfault in fill_grid_sprite_array on server shutdown or player /remove

2013-12-29 Thread Jacob Nevins
Update of bug #21384 (project freeciv): Category: client-gtk-2.0 => general Status:None => Ready For Test Assigned to:None => jtn Operating System: