[Freeciv-Dev] [bug #21414] Huts in S2_5 savegame loaded into trunk as pollution

2014-01-04 Thread Marko Lindqvist
Update of bug #21414 (project freeciv): Category:None => general Status: Ready For Test => Fixed Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #21414] Huts in S2_5 savegame loaded into trunk as pollution

2014-01-04 Thread Marko Lindqvist
Follow-up Comment #3, bug #21414 (project freeciv): > It's a bit of a mess that roads use compatibility definitions > in ruleset (ROCO_xxx) while other specials are converted by > rule_name. > Former is introduced in 2.5, so it's not yet been in any > release nor is format yet frozen - maybe we sh

[Freeciv-Dev] [bug #21414] Huts in S2_5 savegame loaded into trunk as pollution

2014-01-01 Thread Marko Lindqvist
Update of bug #21414 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #2: Patch attached. It's a bit of a mess that roads use compatibility definitions in ruleset (ROCO_

[Freeciv-Dev] [bug #21414] Huts in S2_5 savegame loaded into trunk as pollution

2014-01-01 Thread Marko Lindqvist
Update of bug #21414 (project freeciv): Assigned to:None => cazfi ___ Follow-up Comment #1: The old hardcoded specials order is preserved in savecompat.c for uses like this. I have to chec

[Freeciv-Dev] [bug #21414] Huts in S2_5 savegame loaded into trunk as pollution

2014-01-01 Thread Jacob Nevins
URL: Summary: Huts in S2_5 savegame loaded into trunk as pollution Project: Freeciv Submitted by: jtn Submitted on: Thu Jan 2 02:06:41 2014 Category: None Severity: 3 - Normal