[Freeciv-Dev] [bug #21693] server crash

2014-02-25 Thread Marko Lindqvist
Update of bug #21693 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21693] server crash

2014-02-23 Thread Marko Lindqvist
Follow-up Comment #6, bug #21693 (project freeciv): Think this might have been caused by patch #4445 (post 2.4.2): when building the autoattack list, unit_survive_autoattack() treats return from can_unit_attack_unit_at_tile() as boolean, but it's now an enum. That's certainly a bug, and

[Freeciv-Dev] [bug #21693] server crash

2014-02-23 Thread Marko Lindqvist
Update of bug #21693 (project freeciv): Status: Confirmed = Ready For Test ___ Follow-up Comment #7: Attached patches fix all the reversed can_unit_attack_...() callers (expecting true (anything

[Freeciv-Dev] [bug #21693] server crash

2014-02-22 Thread Jacob Nevins
Update of bug #21693 (project freeciv): Status:None = Confirmed Planned Release: = 2.4.3,2.5.0,2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Christian Knoke
URL: http://gna.org/bugs/?21693 Summary: server crash Project: Freeciv Submitted by: chrisk Submitted on: Mi 19 Feb 2014 12:46:05 CET Category: None Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Christian Knoke
Follow-up Comment #1, bug #21693 (project freeciv): reproducible, savegame attached. press turn done platform: i386 compile options: ./autogen.sh --enable-debug=yes --enable-svnrev --enable-client=all --enable-fcmp=yes --with-readline --with-efence --with-ggz-client

[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread anonymous
Follow-up Comment #2, bug #21693 (project freeciv): another backtrace, think this is the same bug get_total_defense_power todays svn w/o options two savegames Christian Spiel begonnen. Der Spieler 'Wang Guangmei' hat jetzt die KI-Spielstärke 'Mogeln'. Der Spieler 'Oscar II' hat jetzt die

[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Christian Knoke
Update of bug #21693 (project freeciv): Category:None = general Priority: 5 - Normal = 7 - High Release: 2.4.2+ = 2.4.2+,2.5.99

[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Marko Lindqvist
Follow-up Comment #3, bug #21693 (project freeciv): Both backtraces show unit_survive_autoattack() so I take it you have autoattack enabled, and that's relevant. ___ Reply to this item at: http://gna.org/bugs/?21693

[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread anonymous
Follow-up Comment #4, bug #21693 (project freeciv): So. I can continue my game. Yes. Christian ___ Reply to this item at: http://gna.org/bugs/?21693 ___ Nachricht gesendet von/durch Gna!

[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Jacob Nevins
Follow-up Comment #5, bug #21693 (project freeciv): Reproduced with S2_4 r24519 from file #20117 (haven't tried the others). Moving unit is Willy Brandt's Archers [l tgt=unit id=274/], into Dortmund. Server is considering autoattack from pirates in boat adjacent to city. In my case it's trying