[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-09 Thread Jacob Nevins
Update of bug #21774 (project freeciv): Summary: Crash with 2.4.2-gtk2 Windows client => Pathfinding crash with 2.4.2-gtk2 Windows client ___ Follow-up Comment #1: Manually reconstructed backtrace from .RPT file: Call st

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-09 Thread Jacob Nevins
Follow-up Comment #2, bug #21774 (project freeciv): Questions for the OP: I'm guessing you're moving units by left-click-dragging them (you have "keyboardless goto" enabled)? Did you intentionally set any waypoints for your goto? (You can do this by e.g. pressing "G" while holding down the left

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-10 Thread anonymous
Follow-up Comment #3, bug #21774 (project freeciv): OP here. Savegame attached (by the looks of file timestamp should be an autosave just before I managed to crash it). Some answers: - I used keyboard "G" + mouse click to move (usually just one tile at a time) - No waypoints usef - Not sure, AFAI

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-11 Thread anonymous
Follow-up Comment #4, bug #21774 (project freeciv): OP here with another crash - stderr has the same assertion failure. Now it happened while leaving city with a freshly created Caravan (Keyboard 'G' + mouseclick). Attaching .RPT and "just before it happened" - save game. (file #20304, file #2030

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-11 Thread Jacob Nevins
Follow-up Comment #5, bug #21774 (project freeciv): > - I used keyboard "G" + mouse click to move (usually just one > tile at a time) Oh, my bad, yes of course that can produce this backtrace. > Looks that I have also a crash dump of this at /AppData/Local > /CrashDumps, let me know if you want

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-12 Thread anonymous
Follow-up Comment #6, bug #21774 (project freeciv): As a reply to comment #5 I haven't been able to reproduce the crashes with the savegames afterwards either, though I manage to get a similar crash after around 150 rounds (or maybe once per evening). So yeah, sounds like something piles up until

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-22 Thread Marko Lindqvist
Follow-up Comment #7, bug #21774 (project freeciv): > - No waypoints usef Yet it crashes when it tries to construct multiple waypoints into one route. So it's getting extra part to the route somewhere (well, it not being proper waypoint explains why it then crashes - end of first part is not begi

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-24 Thread pepeto
Follow-up Comment #8, bug #21774 (project freeciv): I think that could be caused by a read error (units in focus changed but goto maps are still not freed, is that possible?), or by a write error (it can be anywhere unfortunately). But if no waypoint was used, there is no reason it try to construc

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-06-11 Thread anonymous
Follow-up Comment #9, bug #21774 (project freeciv): 1: in pft_concat() [pf_tools.c::1022]: assertion 'pf_path_last_position(dest_path)->moves_left == src_path->positions[0].moves_left' failed. Linux 3.14.5-1-ARCH Turn 7 or 8, moving unit with G then pointer 2 tiles away. ___

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-06-12 Thread pepeto
Update of bug #21774 (project freeciv): Operating System: Microsoft Windows => Any ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-08-30 Thread anonymous
Follow-up Comment #10, bug #21774 (project freeciv): OP here. 2.4.3 is better (meaning I can play longer) but this still happens; AppDataLocalFreeciv-2.4.3-gtk2stderr says: 1: in pft_concat() [../../../../../common/aicore/pf_tools.c::1024]: assertion 'pf_path_last_position(dest_path)->moves_left

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-08-30 Thread Jacob Nevins
Update of bug #21774 (project freeciv): Release: 2.4.2 => 2.4.2, 2.4.3 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-08-30 Thread pepeto
Follow-up Comment #11, bug #21774 (project freeciv): > I can attach a savegame if needed. Could you? ___ Reply to this item at: ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-09-06 Thread anonymous
Follow-up Comment #12, bug #21774 (project freeciv): Savegames attached - I assume the 'quitidle' save is just from the time of crash. (file #22062, file #22063) ___ Additional Item Attachment: File name: freeciv-T0213-Y01565-quitidle.sav.

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-09-06 Thread pepeto
Follow-up Comment #13, bug #21774 (project freeciv): > Savegames attached - I assume the 'quitidle' save is just from > the time of crash. Could you say what unit were you moving when the crash happened? ___ Reply to this item at:

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-09-09 Thread anonymous
Follow-up Comment #15, bug #21774 (project freeciv): In reply to Comment#13: I've no idea what unit I was moving. And I've not been able to reproduce the crash with those savegames. Apparently one needs to play just long enough for the crash to happen. ___

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-09-14 Thread pepeto
Follow-up Comment #16, bug #21774 (project freeciv): See also bug #22624. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-09-14 Thread Jacob Nevins
Follow-up Comment #17, bug #21774 (project freeciv): There's another Windows 2.4.2 backtrace which looks like this in bug #21874 comment 4 . No further info. ___ Reply to this item at:

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-11-22 Thread Jacob Nevins
Follow-up Comment #21, bug #21774 (project freeciv): Interested in any reports of this after 2.5.0-beta2 or 2.4.4 (when it's released), given the large number of fixes that have gone in. ___ Reply to this item at: