[Freeciv-Dev] [bug #22047] Crash in gtk_text_layout_get_cursor_locations() on "Connect to network game"

2014-07-12 Thread Jacob Nevins
Update of bug #22047 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #4: Cannot reproduce on

[Freeciv-Dev] [bug #22047] Crash in gtk_text_layout_get_cursor_locations() on "Connect to network game"

2014-05-24 Thread Jacob Nevins
Follow-up Comment #3, bug #22047 (project freeciv): New, slightly different symptom with trunk r24941. Main thread is as before, but in this case metaserver thread is busy doing something Gtk-y too. I guess it might just be a coincidence and not evidence of threading trouble; normally the "double

[Freeciv-Dev] [bug #22047] Crash in gtk_text_layout_get_cursor_locations() on "Connect to network game"

2014-05-19 Thread Jacob Nevins
Update of bug #22047 (project freeciv): Planned Release: 2.6.0 => 2.5.0, 2.6.0 ___ Follow-up Comment #2: Also seen with S2_5 r24899 (at least the first symptom). Not reproduced any trouble with S2_4.

[Freeciv-Dev] [bug #22047] Crash in gtk_text_layout_get_cursor_locations() on "Connect to network game"

2014-05-18 Thread Jacob Nevins
Follow-up Comment #1, bug #22047 (project freeciv): > The metaserver thread appears quiescent Erm, what I've been assuming to be the metaserver thread -- it might be something else (there are no Freeciv symbols in the backtrace so it probably is something else, on reflection). ___

[Freeciv-Dev] [bug #22047] Crash in gtk_text_layout_get_cursor_locations() on "Connect to network game"

2014-05-18 Thread Jacob Nevins
URL: Summary: Crash in gtk_text_layout_get_cursor_locations() on "Connect to network game" Project: Freeciv Submitted by: jtn Submitted on: Sun 18 May 2014 12:58:01 BST Category: client-gtk-2.0