[Freeciv-Dev] [bug #23383] Qt: Unit upkeep window is too short on Trident ruleset.

2015-10-28 Thread mir3x
Update of bug #23383 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23383] Qt: Unit upkeep window is too short on Trident ruleset.

2015-10-20 Thread mir3x
Additional Item Attachment, bug #23383 (project freeciv): File name: qt_upkeep.patchSize:3 KB ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [bug #23383] Qt: Unit upkeep window is too short on Trident ruleset.

2015-10-20 Thread mir3x
Follow-up Comment #2, bug #23383 (project freeciv): Changed. But maybe there exists some sample sprite which could be loaded, to calculate exact size of unit ? Or maybe I could check some sprite which should exists in every tileset ? ( in order to be sure that pixmap will hold whole uni and overl

[Freeciv-Dev] [bug #23383] Qt: Unit upkeep window is too short on Trident ruleset.

2015-10-19 Thread Marko Lindqvist
Follow-up Comment #1, bug #23383 (project freeciv): Please use more specific function name if this is not mean to be used for scaling all the gfx in overhead (non-iso) tileset. overhead_upkeep_scale() ? ___ Reply to this item at:

[Freeciv-Dev] [bug #23383] Qt: Unit upkeep window is too short on Trident ruleset.

2015-10-19 Thread mir3x
Update of bug #23383 (project freeciv): Status:None => Ready For Test Assigned to:None => mir3x Operating System: Microsoft Windows => Any Planned Release:

[Freeciv-Dev] [bug #23383] Qt: Unit upkeep window is too short on Trident ruleset.

2015-03-13 Thread anonymous
URL: Summary: Qt: Unit upkeep window is too short on Trident ruleset. Project: Freeciv Submitted by: None Submitted on: Fri 13 Mar 2015 09:13:27 AM UTC Category: client-qt Sever