[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing

2015-05-17 Thread Sveinung Kvilhaugsvik
Update of bug #23594 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing

2015-05-15 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #23594 (project freeciv): Test if the unit has orders before setting done_moving in unit_move(). (file #24493) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing

2015-05-13 Thread Sveinung Kvilhaugsvik
Update of bug #23594 (project freeciv): Status: In Progress = Ready For Test Release: = TRUNK, 2.6, 2.5 Planned Release: = 3.0.0, 2.6.0, 2.5.1

[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing

2015-05-13 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?23594 Summary: A move that result in 0 mp always prevent the next order from executing Project: Freeciv Submitted by: sveinung Submitted on: Wed 13 May 2015 05:50:40 PM UTC Category: general

[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing

2015-05-13 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #23594 (project freeciv): Attached patch just undoes unit_move()'s setting of done_moving in execute_orders() in stead of passing some set don_moving if out of move fragments parameter to unit_move(). (file #24489)